Template:Enemies: Difference between revisions

From Valheim Wiki
No edit summary
No edit summary
 
Line 13: Line 13:
|enemyid=String
|enemyid=String
|enemyprefabname=String
|enemyprefabname=String
|maxstars=Integer<!-- 0 if no stars, 1 for 1 star, 2 for 2 stars, etc. -->
|star=Integer<!-- 0 if no stars, 1 for 1 star, 2 for 2 stars, etc. -->
|charactergroup=String<!-- boar / chicken / lox / wolf -->
|charactergroup=String<!-- boar / chicken / lox / wolf -->
|faction=String<!-- Boss / Demon / Dverger / ForestMonsters / MistlandsMonsters / MountainMonsters / PlainsMonsters / Players / SeaMonsters / Undead -->
|faction=String<!-- Boss / Demon / Dverger / ForestMonsters / MistlandsMonsters / MountainMonsters / PlainsMonsters / Players / SeaMonsters / Undead -->
|health=Integer
|health=Integer
|healthperlevelmodifier=Float<!-- Set to 2 if the health increases by its original amount every star it gains (Neck 40 HP -> Neck 1 star 80 HP, etc.) -->


|weakness_blunt=String<!-- VeryWeak / Weak / Normal / Resistant / VeryResistant / Ignore / Immune -->
|weakness_blunt=String<!-- VeryWeak / Weak / Normal / Resistant / VeryResistant / Ignore / Immune -->
Line 30: Line 29:
|weakness_spirit=String
|weakness_spirit=String


|damageperlevelmodifier=Float<!-- Set to 1.5 if the damage increases by 1.5x by its original amount every star it gains (Neck 6 slash -> Neck 1 star 9 slash, etc.) -->
|damage_blunt=Integer
|damage_blunt=Integer
|damage_slash=Integer
|damage_slash=Integer

Latest revision as of 17:57, 19 December 2022


This template uses Module:Enemies, a script written in the Lua programming language. Please see Template:Wikipedia and mw:Extension:Scribunto to learn more about Lua.This template defines the table "Enemies". View table.