April 12, 2023 Patch: Difference between revisions

From Valheim Wiki
OdinBot (talk | contribs)
Updated Patches for 0.215.2
 
OdinBot (talk | contribs)
Updated Patches for 0.216.5
 
Line 4: Line 4:
| month        = 04
| month        = 04
| day          = 12
| day          = 12
| after        =  
| after        = {{Patch name|2023|05|16}}
| source-title = Patch 0.215.2
| source-title = Patch 0.215.2
| source      = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5132456474582575094
| source      = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5132456474582575094

Latest revision as of 12:16, 16 May 2023

Source: Patch 0.215.2

Patch notes

Valheim

Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.


Patch notes:

Fixes & Improvements:

  • Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
  • World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
  • Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
  • Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.
  • Player & ship markers are now shown correctly above map pins on the minimap
  • Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
  • Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text

Console:

  • Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
  • Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
  • Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.