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Updated Patches for 0.217.6
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Updated Patches for 0.221.10
 
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| ver        = 0.217.46 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.217.46 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = April_02,_2024_Patch
| patchlink  = February_02,_2026_Patch
| num        = Tue, 02 Apr 2024 11:17:59 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b]
| patchnotes = Greetings vikings!


Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


[list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.


As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.


[*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]PTB form on our website[/url].
Once again, thank you so much for being with us for five whole years!


Skål!!
/The Iron Gate team


[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]


[h2]Abbreviated Patch Notes:[/h2]


This patch contains several fixes to the minimap, as well as fixes to dungeon generation and to portals.
* A celebratory hat!
* Early Axes
* Frosted Sweetbread
* Added a radial menu for emotes
* New emotes
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements


[b]Important note if you have played the PTB patch 0.217.43:[/b]
[h2]Detailed Patch Notes:[/h2]
If you have removed a world and then created a new world with the same name, you will need to remove the following files from your worlds folder:
[mapname]_forestMaskTexture
[mapname]_heightTexture
[mapname]_mapTexture


[h3]Detailed Patch Notes:[/h3]
[spoiler][b]New Content:[/b]
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes


* Mountains above 200 in height should no longer be cut of on minimap
[b]Fixes & Improvements:[/b]
* Changed names of minimap cache files to include “Cache”
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Fixed an issue where dungeons are much smaller and has worse loot when generated
* Tweaks to berserker armour
* Portals are no longer connected after the connected portal is destroyed
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Fixed an issue with loading threading to decrease load times
* Updated Game Engine to Unity 6000.0.61f1
* Fixed asset loading system's "operation to loader" dictionaries being reassigned multiple times
* Added localization string for tombstone container
*Updated Asset Bundle naming
* Fixed issue with cartography table not working when reading your own pins
* Fixed issue where the minimap would show the map for a previous world with the same name
* Fixed issue where minimap flickers with the names of pins
* Fixed issue where the files start_headless_server and steam_appid.txt were missing from the dedicated server builds
* Fixed a bug that caused dungeons to be generated differently than before
* Fixed worlds_local not being created correctly for cloud file sources.
* Show a warning if dependencies are not installed


[b]Steam only:[/b]
[b]Reworked graphics settings:[/b]
* Start menu scene is no longer reloaded if the client fails to determine the backend of a dedicated server.
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Added new “Upscaling method” setting with new “Pixelated” option
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around


[b]Xbox and Microsoft Store only:[/b]
[b]Optimizations:[/b]
* Fixed a freeze when entering suspend mode
* Change engine settings to improve performance in areas with many instances
* Fixed a bug that caused the game to no longer return to the start scene when entering suspend mode while hosting or being joined to a multiplayer game
* Massively reduced CPU usage of armor stands
* Fixed an issue where friends tab on server browser did not display friend's servers at all
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu


[b]Bug fixes:[/b]
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections


[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center
[b]Steam: [/b]
* Player list now successfully shows profile pictures of non-friends too
[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768
[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026