Template:Current Version: Difference between revisions

From Valheim Wiki
No edit summary
OdinBot (talk | contribs)
Updated Patches for 0.221.10
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.218.15 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.218.15 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = May_14,_2024_Patch
| patchlink  = February_02,_2026_Patch
| num        = Tue, 14 May 2024 10:59:54 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
<!--
<!--
| patchnotes = The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!
| patchnotes = Greetings vikings!


After three weeks in the Public Test Branch, we believe we have ironed out most of the wrinkles with the update already, but please keep in mind that hotfixes and such are still likely to happen within the near future! [b]Feedback and bugs are best sent in via [url=https://valheim.com/support/]the support page[/url] on our website.[/b]
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


[b]Before you dive into the game, please do take a look at our [url=https://valheim.com/support/getting-ready-for-the-ashlands]preparation guide[/url]. This guide touches important matters such as world generation and mods.[/b]
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


If you have missed out on our [url=https://www.youtube.com/watch?v=XSVbXgBJIuI&ab_channel=IronGate]gameplay trailer[/url], it's available on our YouTube channel, but right now we want to get your blood pumping with this animated release trailer!
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.
 
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.
 
Once again, thank you so much for being with us for five whole years!  
 
Skål!!
/The Iron Gate team


[previewyoutube=QZ3kJlaMUvU;full][/previewyoutube]


[h2]Abbreviated Patch Notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]


[h3]New content:[/h3]
* A celebratory hat!
[b]New Biome – Ashlands:[/b]
* Early Axes
* 30+ New weapons
* Frosted Sweetbread
* New bombs and ammunitions
* Added a radial menu for emotes
* 3 New armour sets
* New emotes
* 2 New capes
* New hairstyles
* 10+ New creatures
* 2 new buildable garlands
* 70+ New buildable items
* Engine Upgrade
* 5 New crafting station upgrades
* Multiple bug fixes and improvements
* 30+ New crafting materials
* 15+ New food items and potions
* New locations
* New music
* New events
* New mechanics


[h3]Fixes & Improvements:[/h3]
[h2]Detailed Patch Notes:[/h2]
* Fixed Mead materials
* Standardised texts throughout the game
* Various fixes and improvements


[h2]Detailed Patch Notes:[/h2]
[spoiler][b]New Content:[/b]
[h3]New content:[/h3]
* New Emote: Vibe
[spoiler][b]Mechanics:[/b]
* New Emote: LoveYou
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* New Buildpiece: Flower Garland
* Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
* New Buildpiece: Fey Lights
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* New Consumable: Frosted Sweetbread
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* New Weapon: Early Axes
* Lay claim to Charred Fortresses with two new Siege Machines
* New Hat: Celebratory Cap
* New plantable Ashvines will grow on the walls of your base
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them
* Added radial menu for emotes


[b]Creatures:[/b]
[b]Fixes & Improvements:[/b]
* Enemy: Fallen Valkyrie
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Enemy: Charred Warrior
* Tweaks to berserker armour
* Enemy: Charred Archer
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Enemy: Charred Warlock
* Updated Game Engine to Unity 6000.0.61f1
* Enemy: Charred Twitcher
* Added localization string for tombstone container
* Enemy Turret: Skugg
* Enemy: Morgen
* Enemy: Bonemaw Serpent
* Enemy/creature: Asksvin (tameable & rideable)
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice


[b]Crafting:[/b]
[b]Reworked graphics settings:[/b]
* Material: Majestic Carapace (previously Queen Drop)
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Material: Fader Relic (placeholder item)
* Added new “Upscaling method” setting with new “Pixelated” option
* Material: Asksvin Hide
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* Material: Asksvin Bladder
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* Material: Asksvin Tail
* The frame rate limiter setting is now applied during the splash/loading screen
* Material: Morgen Heart
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
* Material: Morgen Sinew
* Material: Celestial Feather
* Material: Bonemaw Meat
* Material: Bonemaw Tooth
* Material: Volture Meat
* Material: Volture Egg
* Material: Charred Skull
* Material: Charred Bone
* Material: Pot Shard
* Material: Bell Shard
* Material: Dyrnwyn Fragments x3
* Material: Bloodstone
* Material: Jade
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg


[b]Craftable Items:[/b]
[b]Optimizations:[/b]
* Weapon: Dyrnwyn (sword)
* Change engine settings to improve performance in areas with many instances
* Weapon: Slayer (greatsword)
* Massively reduced CPU usage of armor stands
* Weapon: Brutal Slayer (greatsword)
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Weapon: Scourging Slayer (greatsword)
* Grass vegetation is no longer included in environment reflections, improving performance
* Weapon: Primal Slayer (greatsword)
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Weapon: Nidhögg (sword)
* Reduced memory usage of minimap
* Weapon: Nidhögg the Bleeding (sword)
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Weapon: Nidhögg the Thundering (sword)
* Removed a duplicated matchmaking manager that wasted performance in the start menu
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile


[b]Build pieces & furniture:[/b]
[b]Bug fixes:[/b]
* Building Pieces: 25  Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Fixed “Generating” progress bar not always being shown during world generation
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Fixed server list sometimes failing to save when quitting from the start menu
* Building Piece: Flametal Gate
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Building Piece: Flametal Pillar
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Building Piece: Flametal Beam
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Defence: Ashwood Stakewall
* Fixed Yggdrasil not being visible in environment reflections
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal – Stone


[b]Food & Potions:[/b]
[b]Mac App Store:[/b]
* Food: Cooked Volture Meat
* Improved error message shown when trying to play online without being logged in to Game Center
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead


[b]Misc:[/b]
[b]Steam: [/b]
* Location: Ruins (multiple)
* Player list now successfully shows profile pictures of non-friends too
* Location: Redbeard Dvergr Outposts
* Location: Putrid Hole
* Location: Charred Fortress
* Event: “The undead army marches”
* Event: “The dead have been summoned”
* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)[/spoiler]


[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background


[h3]Fixes & Improvements:[/h3]
[b]Windows, Linux, MacOS:[/b]
* Fixed Major Healing Mead material
* Reworked graphics presets and unified them across the three platforms
* Fixed Minor Eitr Mead Material
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
* Standardised texts throughout the game
* Updated names for old Flametal items
* The popup for unlocking new things is displayed longer
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command ‘findtp’ to go to nearest found item
* Added console command ‘setfuel’ to fill all nearby lights to specified fuel
* Map is now closed after using debugmode teleport
* There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed


[b]Once more, please do remember to check out the [url=https://valheim.com/support/getting-ready-for-the-ashlands]preparation guide[/url] before you set sail towards the Ashlands, it contains important information![/b]
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768


[b]NOTE! Unfortunately there are currently some issues with the Microsoft and Xbox versions of Valheim, which means there will be a slight delay in getting the update properly uploaded there. However, the current version on Xbox Flight is the same as the version coming to live, so crossplay will still be possible between Xbox Flight and Default Steam games.[/b]
[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
-->
-->
}}
}}

Latest revision as of 01:53, 3 February 2026