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Updated Patches for 0.219.10
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Updated Patches for 0.221.10
 
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.219.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.219.10 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = October_15,_2024_Patch
| patchlink  = February_02,_2026_Patch
| num        = Tue, 15 Oct 2024 11:00:50 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
<!--
<!--
| patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b]
| patchnotes = Greetings vikings!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


[list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


[*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url].
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.


Dear vikings, prepare for a feast!
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.


We're happy to release our latest update to you – The Bog Witch! It features a brand new trader to be found in the Swamps, who sells a bunch of different ingredients and materials for you, useful for both brewing new potions and exploring the new feast mechanic. The update also features new skills and tools for homesteading!
Once again, thank you so much for being with us for five whole years!  


You will find the patch notes below, both abbreviated and complete (which means full of spoilers), but first we also want to share with you the full trailer for the update. Skål!
Skål!!
/The Iron Gate team


[previewyoutube=lQiLPwV_8sY;full][/previewyoutube]


[h2]Abbreviated Patch Notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]


* New trader & trader location
* A celebratory hat!
* New feast mechanic, including 8 feasts
* Early Axes
* 16 new crafting materials
* Frosted Sweetbread
* 8 new potions
* Added a radial menu for emotes
* 3 new items of clothing
* New emotes
* 3 new skills
* New hairstyles
* 4 new build pieces
* 2 new buildable garlands
* 2 new tools
* Engine Upgrade
* 3 new emotes
* Multiple bug fixes and improvements
* 1 new event
* Various bug fixes and performance improvements


[h2]Detailed Patch Notes:[/h2]
[h2]Detailed Patch Notes:[/h2]
[spoiler][h3]New Content:[/h3]
[b]New Mechanics:[/b]
* Feasts: Large meals that last longer and can be shared among several people
* New Skill: Cooking - Reduces the time it takes to craft food, chance to gain +1 food while crafting
* New skill: Farming - Reduces the stamina cost of using the Cultivator and increases the durability of farming items. Chance to gain bonus yield while harvesting crops.
* New skill: Crafting - Reduces the time it takes to craft items and increases the durability of crafting items. Reduces the stamina cost of placing build pieces.


[b]Crafting:[/b]
[spoiler][b]New Content:[/b]
* Tool: Serving Tray - Allows you to place any consumable item, like a build piece
* New Emote: Vibe
* Tool: Scythe - Allows you to speed up the harvesting of your crops
* New Emote: LoveYou
* Material: Barrel Rings (purchasable)
* New Buildpiece: Flower Garland
* Material: Candle Wick (purchasable)
* New Buildpiece: Fey Lights
* Material: Scythe Handle (purchasable)
* New Consumable: Frosted Sweetbread
* Material: Cured Squirrel Hamstring (purchasable)
* New Weapon: Early Axes
* Material: Powdered Dragon Eggshells (purchasable)
* New Hat: Celebratory Cap
* Material: Fresh Seaweed (purchasable)
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* Material: Pungent Pebbles (purchasable)
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Material: Fragrant Bundle (purchasable)
* Added radial menu for emotes
* Material: Toadstool (purchasable)
* Material: Ivy Seeds (purchasable)
* Material: Woodland Herb Blend (purchasable)
* Material: Mountain Peak Pepper Powder (purchasable)
* Material: Grasslands Herbalist Harvest (purchasable)
* Material: Herbs of the Hidden Hills (purchasable)
* Material: Fiery Spice Powder (purchasable)
* Material: Seafarer’s Herbs (purchasable)


[b]Build Pieces & Furniture:[/b]
[b]Fixes & Improvements:[/b]
* Barrel (storage)
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Resin Candle
* Tweaks to berserker armour
* Workbench: Food Preparation Table
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Workbench: Mead Ketill
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container


[b]Clothing:[/b]
[b]Reworked graphics settings:[/b]
* Clothing: Harvest Tunic (purchasable)
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Clothing: Harvest Dress (purchasable)
* Added new “Upscaling method” setting with new “Pixelated” option
* Hat: Straw Hat (purchasable)
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around


[b]Creatures:[/b]
[b]Optimizations:[/b]
* NPC: The Witch (trader)
* Change engine settings to improve performance in areas with many instances
* NPC/Enemy: Kvastur
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu


[b]Foods & Potions:[/b]
[b]Bug fixes:[/b]
* Feast: Whole Roasted Meadows Boar
* Fixed “Generating” progress bar not always being shown during world generation
* Feast: Black Forest Buffet Platter
* Fixed server list sometimes failing to save when quitting from the start menu
* Feast: Swamp Dweller’s Delight
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Feast: Hearty Mountain Logger’s Stew
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Feast: Plains Pie Picnic
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Feast: Mushrooms Galore á la Mistlands
* Fixed Yggdrasil not being visible in environment reflections
* Feast: Ashlands Gourmet Bowl
* Feast: Sailor’s Bounty
* Potion: Berserkir Mead
* Potion: Tonic of Ratatosk
* Potion: Lightfoot Mead
* Potion: Draught of Vananidir
* Potion: Mead of Troll Endurance
* Potion: Brew of Animal Whispers
* Potion: Anti-Sting Concoction
* Potion: Love Potion (purchasable)


[b]Misc:[/b]
[b]Mac App Store:[/b]
* New Location: Witch’s hut in the Swamps
* Improved error message shown when trying to play online without being logged in to Game Center
* New Event: Ghosts
* New Emotes: Relax, Rest & Toast
* Mead bases are crafted with the Mead Ketill instead of with the Cauldron
* Uncooked food items are crafted with the Food Preparation Table instead of with the Cauldron
* Food placed with the Serving Tray is steaming of deliciousness


[h3]Fixes & Improvements:[/h3]
[b]Steam: [/b]
* Various visual updates to Hildir’s camp
* Player list now successfully shows profile pictures of non-friends too
* Optimised Greydwarf Eye
* Added the ability to craft x5 at once when holding down shift or left stick
* Some old hardcoded strings have been fixed and are now properly localised
* Updated names and descriptions for some of the items in Hildir’s shop
* Food is now visible in the player’s hand during eating animation
* Player built pots now return charcoal resin on destruction
* Console command added: ‘sortcraft’ to be able to sort crafting lists by name, type, weight, count or original
* Reduced radius of burn area on fire pits
* Fixed visual bug with Asksvin Rug and Straw
* ResetSkill console command can now also take "all"
* Updated Unity version to 2022.3.50
* Various optimizations to make the game run a bit smoother
* Framerates should become a bit more consistent when around a lot of buildings
* Fixed input loss that occured when running the game at lower framerates
* Fixed the slope-knockback bug that could occur when hitting enemies with some attacks while on a steep slope
* Fixed issue where if menu was opened during the generation of a new world, the join code would not be displayed


[b]Xbox:[/b]
[b]Xbox:[/b]
* Game no longer crashes when blocking/unblocking other player and exiting player list too fast
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* Now if you suspend game after having joined online game, you can once again join another online game upon resuming without having to restart the whole game
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Fixed a bug where you could infinitely get stuck on "logging in to backend service" if you had deleted your playfab account and subsequently lost internet
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background


[b]PC Platforms:[/b]
[b]Windows, Linux, MacOS:[/b]
* Made sure resolution dropdown in graphics settings can be scrolled with a gamepad
* Reworked graphics presets and unified them across the three platforms
* Fixed Chat/NPC text not clamping correctly to screen borders on resolutions other than 1080p.
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
* Fixed bug with resolution confirmation popup not showing up if you switch to other settings tab and click OK
* Fixed so that the framerate slider movement speeds up if held down when using a gamepad
* Now filters out local IP addresses when searching for online servers


[b]Linux:[/b]
[b]Steam Deck:[/b]
* Main audio device should no longer swap upon game launch
* Improved graphics presets:
* Keys that don't have a QWERTY counterpart can now be bound
* Performance mode now reaches 60 fps
 
* Optimized preset settings for battery life
[b]Mac:[/b]
* Native resolution is now used on first start, instead of 1366x768
* Bepinex will work on Steam versions of Mac again
* Dedicated servers now put save files in the correct location when no ApplicationSupport folder exists already
* Dragging the window around no longer triggers left mouse button clicks
* Valheim cursor is now re-enabled after moving mouse outside of game window
* Forward and backward mouse buttons are no longer incorrectly recognized as middle mouse button
* Valheim is now downloadable on App Store even if Steam installation already exists
* Fixed Steam overlay not being openable via shortcut
[/spoiler]


[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026