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Updated Patches for 0.219.13
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Updated Patches for 0.221.10
 
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{{#switch:{{{1}}}
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| ver        = 0.219.13 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.219.13 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = October_24,_2024_Patch
| patchlink  = February_02,_2026_Patch
| num        = Thu, 24 Oct 2024 12:03:48 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b]
| patchnotes = Greetings vikings!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


[list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


[*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url].
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.


Hello vikings!
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.


It's time for some tweaks and fixes for the PTB, with several improvements for the Bog Witch update. For example, you'll find some adjustments to some of the new meads, some corrections for feasts and the serving tray, as well as a new checkpoint for when the Bog Witch will sell you a scythe handle – now it's after killing Moder rather than after killing Yagluth.
Once again, thank you so much for being with us for five whole years!


[i][b]For everyone that tested the Bog Witch update during patch 0.219.10:[/b] There was an issue with build pieces taking rain damage in the last PTB. This has been fixed in this version, but the fix cannot be applied retroactively. For anyone with a large base that needs repairing after participating in the last PTB and do not want to do this manually, we recommend that you restore a backup of your world from before the last PTB version.
Skål!!
/The Iron Gate team


If you wish to restore a backup of your world to the state it was pre-BogWitch update, please go to the starting menu, click on the "Manage saves" button, expand the backup list of your world, find the top most backup with name format "worldname_backup-timestamp" (no world auto in the name), select it and then click on the restore button.[/i]


[h3]Detailed Patch Notes:[/h3]
[h2]Abbreviated Patch Notes:[/h2]
* The following consumables now have correct sound/visual effects when they are consumed: Cloudberries, Onion, Cooked Eggs, Fire Resistance Barley Wine, Tasty Mead & Mushroom
 
* Food Preparation Table and Mead Ketill now properly apply cooking skill effects
* A celebratory hat!
* Added tooltip in the serving tray for removing feasts
* Early Axes
* Serving tray should now be removed when sheathed
* Frosted Sweetbread
* Feasts will now break when their support is removed
* Added a radial menu for emotes
* Build pieces are no longer getting damaged by water while under roof cover
* New emotes
* Mead bases now have individual icons
* New hairstyles
* Lightfoot Mead now requires 2 scale hides instead of a hare trophy and 5 feathers instead of 10
* 2 new buildable garlands
* Draught of Vananidir now modifes your stamina with 50% instead of 80%
* Engine Upgrade
* Active status effects are now shown in rows of 7
* Multiple bug fixes and improvements
* Kvastur trophy no longer overlaps with other trophies
 
* Kvastur should no longer have an identical twin at the Bog Witch’s hut
[h2]Detailed Patch Notes:[/h2]
* Scythe Handle is now sold after killing Moder
 
* Smoke emitters (fireplaces etc) are no longer turning them self off and on again
[spoiler][b]New Content:[/b]
* “Hide/Show weapons” are now rebindable again
* New Emote: Vibe
* Fixed a typo in the Ashlands feast description
* New Emote: LoveYou
* Players should no longer experience a stutter when getting close to the Bog Witch’s hut
* New Buildpiece: Flower Garland
* DNS lookup when joining a server should now work
* New Buildpiece: Fey Lights
* Fixed navigation with gamepad in the gameplay menu between delete playfab account and backups.
* New Consumable: Frosted Sweetbread
* Fixed right stick sensitivity on controllers to be the same as before the Bog Witch PTB
* New Weapon: Early Axes
* Make sure slider speedup when held down works in game as well as in the main menu
* New Hat: Celebratory Cap
* Updated Unity version to 2022.3.50
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes
 
[b]Fixes & Improvements:[/b]
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container
 
[b]Reworked graphics settings:[/b]
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Added new “Upscaling method” setting with new “Pixelated” option
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
 
[b]Optimizations:[/b]
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu
 
[b]Bug fixes:[/b]
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
 
[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center
 
[b]Steam: [/b]
* Player list now successfully shows profile pictures of non-friends too
 
[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
 
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
 
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768
 
[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026