|
|
| (One intermediate revision by the same user not shown) |
| Line 1: |
Line 1: |
| {{#switch:{{{1}}} | | {{#switch:{{{1}}} |
| | ver = 0.221.3 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> | | | ver = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> |
| | livever = 0.221.3 <!-- This number should match whatever is the current client version --> | | | livever = 0.221.10 <!-- This number should match whatever is the current client version --> |
| | patchlink = August_20,_2025_Patch | | | patchlink = February_02,_2026_Patch |
| | num = Wed, 20 Aug 2025 13:37:24 +0000 | | | num = Mon, 02 Feb 2026 09:01:19 +0000 |
| | pic = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> | | | pic = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> |
| <!-- | | <!-- |
| | patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b] | | | patchnotes = Greetings vikings! |
|
| |
|
| Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
| | Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been! |
|
| |
|
| [list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
| | We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us. |
|
| |
|
| [*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url].
| | For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes! |
|
| |
|
| [/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote] | | If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim. |
|
| |
|
| | As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim. |
|
| |
|
| If at first you don’t succeed, try again!
| | Once again, thank you so much for being with us for five whole years! |
|
| |
|
| Fortunately there are resources at your disposal in order to improve yourself – whether that be wooden weapons for sparring with your comrades, or a built structure to hone your fighting skills against.
| | Skål!! |
| | /The Iron Gate team |
|
| |
|
| In our Call to Arms, you can also find a brand new type of item in the form of trinkets, which will help you in the heat of battle. And as there are some new dangerous foes around, you might find that you very much need them…
| |
|
| |
|
| You’ll find the full patch notes below, whether you want them abbreviated or detailed. If you’re not afraid of spoilers though, we suggest you tune into the brand new trailer:
| | [h2]Abbreviated Patch Notes:[/h2] |
|
| |
|
| [previewyoutube=Lf2xG7R0fxk;full][/previewyoutube]
| | * A celebratory hat! |
| | * Early Axes |
| | * Frosted Sweetbread |
| | * Added a radial menu for emotes |
| | * New emotes |
| | * New hairstyles |
| | * 2 new buildable garlands |
| | * Engine Upgrade |
| | * Multiple bug fixes and improvements |
|
| |
|
| | [h2]Detailed Patch Notes:[/h2] |
|
| |
|
| [h2]Abbreviated Patch Notes[/h2] | | [spoiler][b]New Content:[/b] |
| | * New Emote: Vibe |
| | * New Emote: LoveYou |
| | * New Buildpiece: Flower Garland |
| | * New Buildpiece: Fey Lights |
| | * New Consumable: Frosted Sweetbread |
| | * New Weapon: Early Axes |
| | * New Hat: Celebratory Cap |
| | * 2 New Materials: Mysterious Axe Head, Curious Axe Head |
| | * 3 New Hairstyles (Champion, Chronicler, Sunbringer) |
| | * Added radial menu for emotes |
|
| |
|
| * Forsaken Powers rebalanced
| | [b]Fixes & Improvements:[/b] |
| * New combat mechanics & combat improvements
| | * Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls) |
| * New equipable item type: Trinkets
| | * Tweaks to berserker armour |
| * 13 new trinkets | | * Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields |
| * 1 new skill
| | * Updated Game Engine to Unity 6000.0.61f1 |
| * 2 new creatures, with 1 additional overhauled creature
| | * Added localization string for tombstone container |
| * 1 new food item
| |
| * 8 new crafting materials
| |
| * 18 new wooden weapons
| |
| * 2 new armour sets | |
| * 3 new building pieces
| |
| * 3 new hairstyles
| |
| * 5 new beard styles | |
| * 1 new location
| |
| * Some items can now have multiple orientations on item stands
| |
| * Unity engine upgraded | |
| * Various bug fixes and performance improvements | |
|
| |
|
| | [b]Reworked graphics settings:[/b] |
| | * Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target |
| | * Added new “Upscaling method” setting with new “Pixelated” option |
| | * Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact |
| | * The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value) |
| | * The frame rate limiter setting is now applied during the splash/loading screen |
| | * The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around |
|
| |
|
| [h2]Detailed Patch Notes[/h2]
| | [b]Optimizations:[/b] |
| [spoiler]
| | * Change engine settings to improve performance in areas with many instances |
| [h3]New Content:[/h3]
| | * Massively reduced CPU usage of armor stands |
| [b]New Mechanics:[/b] | | * Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas |
| * Trinkets: Equip these items to gain adrenaline during battle, and thus unlock temporary perks. | | * Grass vegetation is no longer included in environment reflections, improving performance |
| * Adrenaline: You gain adrenaline by hitting enemies, triggering a Forsaken Power, using certain magic attacks, as well as performing Perfect Blocks and Perfect Dodge Rolls. When the bar is full, you get an adrenaline surge which gives you a temporary perk designated by your equipped Trinket. Adrenaline will fade when you are not in active combat, and you will only gain adrenaline as long as you have a Trinket equipped. | | * Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame |
| * Wooden Weapons: By using wooden weapons you can practice combat against your friends without hurting each other. | | * Reduced memory usage of minimap |
| * New skill: Perfect Dodge Roll (Dodge an attack that would have caused you damage and get a % of stamina back) | | * Only load graphics presets for the current platform, rather than all platforms, reducing memory usage |
| | * Removed a duplicated matchmaking manager that wasted performance in the start menu |
|
| |
|
| [b]Creatures:[/b] | | [b]Bug fixes:[/b] |
| * Enemy: Bear | | * Fixed “Generating” progress bar not always being shown during world generation |
| * Enemy: Vile | | * Fixed server list sometimes failing to save when quitting from the start menu |
| | * Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome |
| | * Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive |
| | * Fixed audio stutter that occurred when a lot of sounds were playing simultaneously |
| | * Fixed Yggdrasil not being visible in environment reflections |
|
| |
|
| [b]Crafting:[/b] | | [b]Mac App Store:[/b] |
| * Material: Blob Vial (purchasable) | | * Improved error message shown when trying to play online without being logged in to Game Center |
| * Material: Ectoplasm
| |
| * Material: Ghost trophy
| |
| * Material: Bear Hide
| |
| * Material: Bear Trophy
| |
| * Material: Bear Paw
| |
| * Material: Vile Trophy
| |
| * Material: Vile Ribcage
| |
|
| |
|
| [b]Food:[/b] | | [b]Steam: [/b] |
| * Bear Meat | | * Player list now successfully shows profile pictures of non-friends too |
|
| |
|
| [b]Clothing:[/b] | | [b]Xbox:[/b] |
| * Chest Armour: Patterns of the Bear | | * All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console |
| * Leg Armour: Loincloth of the Bear | | * UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X |
| * Helmet: Headdress of the Bear | | * Improved graphics: |
| * Chest Armour: Vilebone Cage | | * Xbox One and Xbox One S: Added SSAO and increased number of point lights |
| * Leg Armour: Vilebone Drapes | | * Xbox One X: Increased number of point lights |
| * Helmet: Vilebone Visage | | * Xbox Series S: Increased number of point lights and enabled point light shadows |
| * Hat: Sweat Band (purchasable) | | * Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions |
| | * Reduce power draw even more when the game is running in the background |
|
| |
|
| [b]Weapons:[/b] | | [b]Windows, Linux, MacOS:[/b] |
| * Bottled Blob: Poison | | * Reworked graphics presets and unified them across the three platforms |
| * Bottled Blob: Oozer
| | * Fixed automatic render scale sometimes being set incorrectly in windowed mode |
| * Bottled Blob: Tar
| |
| * Bottled Blob: Lava
| |
| * Bottled Blob: Frost
| |
| * Wooden Sword
| |
| * Wooden Greatsword
| |
| * Wooden Axe
| |
| * Wooden Two-handed Axe
| |
| * Wooden Mace
| |
| * Wooden Sledge
| |
| * Wooden Spear
| |
| * Wooden Atgeir
| |
| * Wooden Knife
| |
| * Fist Weapon: Paws of the Bear
| |
| * Fist Weapon: Vilebone Maulclaws
| |
| * Battleaxe: Black Metal | |
| * Battleaxe: Skull Splittur
| |
|
| |
|
| [b]Trinkets:[/b] | | [b]Steam Deck:[/b] |
| * Heart of the Forest | | * Improved graphics presets: |
| * Bronze Pendant
| | * Performance mode now reaches 60 fps |
| * Iron Brooch | | * Optimized preset settings for battery life |
| * Nimble Anklet | | * Native resolution is now used on first start, instead of 1366x768 |
| * Crystal Heart | |
| * Wolf Sight
| |
| * Fins of Destiny
| |
| * Evasion Mantle
| |
| * Bracelets of the Brave
| |
| * Pulsating Earrings
| |
| * Resounding Shackle
| |
| * Jörmundling
| |
| * Brimstone
| |
|
| |
|
| [b]Build Pieces & Furniture:[/b] | | [b]For modders:[/b] |
| * Combat Practice: Archery Target
| | * Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler] |
| * Combat Practice: Battle Brother
| |
| * Furniture: Bearskin Rug
| |
| | |
| [b]Misc:[/b]
| |
| * New location: CombatRuin01
| |
| * 3 new hairstyles (Mullet, Castellan & Vinland Shave
| |
| * 5 new beard styles (Mustache, Handlebar, Trimmed, Waxed, Crumb Catcher)
| |
| | |
| [h3]Fixes & Improvements[/h3]
| |
| | |
| [b]Combat Changes:[/b]
| |
| * Perfect Block no longer cost stamina
| |
| * Reduced movement speed penalty on Battleaxes, Sledgehammers, and Tower Shields
| |
| * Vertical fighting improvements, now easier to hit enemies in slopes!
| |
| | |
| [b]Rebalanced Forsaken Powers:[/b]
| |
| * Eikthyr: 60% reduced stamina usage for running, jumping, and swimming
| |
| * The Elder: 60% Chopping and Mining damage increase, 30% health regeneration increase
| |
| * Bonemass: 25% resistance VS pierce, slash, and blunt damage, 100% reduced block stamina usage, 5 stamina on return per block
| |
| * Moder: Always tailwind, 300 increased carry weight, 10% increased movement speed, 50% frost resistance
| |
| * Yagluth: 50% Lightning resistance, 25+ Farm skill, 10% increased damage
| |
| * The Queen: 100% increased Eitr regeneration., 100% reduced sneak cost, 50% poison resistance
| |
| * Fader: 100% Adrenaline increase, 50% reduced stagger meter modifier, 50% fire resistance
| |
| | |
| [b]Item stands:[/b]
| |
| * These items are now allowed to be placed on item stands: | |
| * Barley Flour
| |
| * Tankard
| |
| * Ancient Seed
| |
| * Dragon Tear
| |
| * Volture Egg
| |
| * Cores
| |
| * Padded Helmet
| |
| * Carapace Helme
| |
| * Fresh Seaweed
| |
| * Fragrant Bundle
| |
| * Thistle
| |
| * Celestial Feather
| |
| | |
| * New item stand position & orientations on some items:
| |
| * Atgeirs
| |
| * Axes
| |
| * Bombs
| |
| * Bows
| |
| * Crossbows
| |
| * Knives
| |
| * Maces
| |
| * Pickaxes
| |
| * Shields
| |
| * Sledges
| |
| * Spears
| |
| * Staffs
| |
| * Swords
| |
| * Tower Shields
| |
| * All Fish
| |
| * All Helmets
| |
| * Cooked Lox meat
| |
| * Rotten Meat
| |
| * Blueberries
| |
| * Carrot
| |
| * Cooked Bonemaw Meat
| |
| * Cooked Serpent Meat
| |
| * Cooked Neck Tail
| |
| * Cooked Boar Meat
| |
| * Raspberry
| |
| * All Meads
| |
| * Cultivator
| |
| * Feaster
| |
| * Fishing Rod
| |
| * Hammer
| |
| * Hoe
| |
| * Scythe
| |
| * Asksvin Saddle
| |
| * Lox Saddle
| |
| * All Trophies
| |
| * Goblin Totem
| |
| * Scythe handle
| |
| | |
| [b]Misc:[/b]
| |
| * Updated old hairstyle names
| |
| * Updated localisation
| |
| * Ghost visual overhaul
| |
| * Upgraded Unity engine to 6000.0.46f
| |
| | |
| [b]Bug Fixes:[/b]
| |
| * Fixed a bug that caused community servers to no longer be advertised in the community list on non-Steam platforms.
| |
| * Fixed UGC text not being filtered properly when the author is a Mac App Store user who wasn’t logged into Game Center at the time of writing.
| |
| * Fixed log spam when nearby or viewing hover text for signs, tamed animals and portals without text/name/tag.
| |
| * Fixed a bug that showed “TEXT HIDDEN, CHECK UGC SETTINGS” for UGC written by muted players - now there’s separate text for that case.
| |
| * Fixed a bug that caused the shield generator to not take damage if it was network owned by a different client than whatever dealt damage to it.
| |
| * Fixed join code in pause menu not being hidden when toggling off HUD visibility.
| |
| * Fixed join code copy to clipboard functionality.
| |
| * Improved how block list is synchronized between local storage and cloud storage.
| |
| * Fixed input loss in UI at low frame rates.
| |
| * Fixed select button not working properly when using an Xbox One Controller on Mac.
| |
| * Fixed a bug that allowed tab navigation when various popups in the world and server selection menus were open.
| |
| * Added the option in the settings menu to enable the developer console. The command line argument “-console” overrides the setting.
| |
| * Fixed a bug that caused integers with a value of zero to be reset to their default value when loading a world save file.
| |
| * Fixed a bug that made it possible to copy the join code with gamepad even when there was none.
| |
| * Modded text in start menu has been moved.
| |
| | |
| [b]Server List Improvements:[/b]
| |
| * Rewrote the server list to reduce redundancies and improve performance, scalability, reliability and server retrieval speed.
| |
| * Improved retrieval speed of community servers via the PlayFab backend.
| |
| * Added a new “refreshing” icon displayed instead of the “?” icon when refreshing servers. The “?” icon has been repurposed for servers whose matchmaking data can’t be retrieved but the server may be online.
| |
| * The community server list is now no longer retrieved in the background unless the “friends” or “community” tab has been visited. This mitigates an issue for some Steam users that caused retrieval of the community server list via the Steam backend to overload their network.
| |
| * Fixed a bug that caused retrieval of matchmaking data via PlayFab in the server list to hit the rate limit.
| |
| * Fixed a bug where typing R in the “filter” box refreshed the server list.
| |
| * (For modders) The player limit displayed in the server list is no longer hard coded.
| |
| | |
| [b]Steam Only:[/b]
| |
| * Fixed some issues with the Steam profile pictures displayed in-game. The image no longer looks washed out and now generates mipmaps to reduce aliasing at lower resolutions.
| |
| * Matchmaking data for servers on the Steam backend can now be properly retrieved via the Steam backend. This improves server retrieval speed for servers on the Steam backend in the favorite and recent lists.
| |
| | |
| [b]Xbox Only:[/b]
| |
| * If the user has left a server as a result of entering suspend mode, show a notification when resuming from suspend mode.
| |
| * The developer console is now disabled by default, and can instead be enabled via the new gameplay setting.
| |
| * Massively improved retrieval speed of the friends server list.
| |
| [/spoiler] | |
| --> | | --> |
| }} | | }} |