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Updated recipes for 0.208.1
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Updated Patches for 0.221.10
 
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| ver        = 0.208.1 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.208.1 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = April_11,_2022_Patch
| patchlink  = February_02,_2026_Patch
| num        = Mon, 11 Apr 2022 08:45:39 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Current Version Generic Update Placeholder <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = For this patch we’ve gone over some bugs and issues to simply make your gameplay experience a bit smoother! This for example includes automatically stacking your items when you reclaim your tombstone, and reminding the trolls that they should in fact get staggered. Not so fun for them, but fun for you!
| patchnotes = Greetings vikings!


Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


[h1]PATCH NOTES[/h1]
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


* Fixed a bug where trolls would not get staggered correctly sometimes
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees


If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.
Once again, thank you so much for being with us for five whole years!
Skål!!
/The Iron Gate team
[h2]Abbreviated Patch Notes:[/h2]
* A celebratory hat!
* Early Axes
* Frosted Sweetbread
* Added a radial menu for emotes
* New emotes
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements
[h2]Detailed Patch Notes:[/h2]
[spoiler][b]New Content:[/b]
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes
[b]Fixes & Improvements:[/b]
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container
[b]Reworked graphics settings:[/b]
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Added new “Upscaling method” setting with new “Pixelated” option
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
[b]Optimizations:[/b]
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu
[b]Bug fixes:[/b]
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center
[b]Steam: [/b]
* Player list now successfully shows profile pictures of non-friends too
[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768
[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026