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| | ver = 0.212.7 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> | | | ver = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> |
| | livever = 0.212.7 <!-- This number should match whatever is the current client version --> | | | livever = 0.221.10 <!-- This number should match whatever is the current client version --> |
| | patchlink = December_06,_2022_Patch | | | patchlink = February_02,_2026_Patch |
| | num = Tue, 06 Dec 2022 12:02:15 +0000 | | | num = Mon, 02 Feb 2026 09:01:19 +0000 |
| | pic = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> | | | pic = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> |
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| | patchnotes = [img]{STEAM_CLAN_IMAGE}/33695701/fa8f53f2c63be027331c9d708bef681b50f54087.png[/img] | | | patchnotes = Greetings vikings! |
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| Gather your friends and gear up, for it’s time to embark on the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and we’re so happy to finally be able to share it with all of you.
| | Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been! |
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| We would like to say a big thank you to everyone who has participated in the Public Test period for this update, as your feedback has been very helpful. Given that Valheim is in Early Access some things are still subject to change, of course, but right now we feel assured that the Mistlands update is stable and ready for all of you. | | We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us. |
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| [b]An important thing to note is that the Mistlands biome will only generate in areas you have not yet discovered. Therefore, if you have explored a lot of your world, you might be better off starting a new one in order to actually be able to travel to the Mistlands. As per usual, mods will also most likely cause the game not to launch, as they are only compatible with the latest Live version of the game. If you have mods, you will either need to remove them or wait for the mod to be updated before you can play.[/b]
| | For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes! |
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| If you have managed to keep yourself from playing during the Public Test period we suspect you’re rather eager to dive into the game by now, so we won’t make this post particularly long. You’ll find the full patch notes behind the spoiler marker further down in this post, below the abbreviated version. You will also find the gameplay trailer, in case you want to take a peek at what the Mistlands will hold before you enter. | | If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim. |
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| We do have one more treat for you though! You might remember the Viking trio from our [url=https://steamcommunity.com:/linkfilter/?url=https://youtu.be/pZbVOl8tAmg]Hearth & Home trailer[/url] last year, and you can now rest assured that their adventures aren’t over. See for yourself what their journey to the Mistlands looks like in this brand new animated trailer:
| | As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim. |
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| [previewyoutube=TyHAvmBKK50;full][/previewyoutube]
| | Once again, thank you so much for being with us for five whole years! |
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| | Skål!! |
| | /The Iron Gate team |
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| [h2]Abbreviated Patch Notes:[/h2] | | [h2]Abbreviated Patch Notes:[/h2] |
| [h3]New content:[/h3]
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| [b]New biome – Mistlands:[/b]
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| * New mechanics
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| * 9 new creatures + Mistlands boss
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| * More than 20 new crafting materials
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| * 2 new crafting stations, 3 crafting station extensions, and 3 other resource/crafting constructions
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| * 15 new food items
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| * 3 new potions
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| * More than 25 new craftable items (weapons, armours & tools)
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| * More than 35 new building/furniture pieces for building, decorating and defending your base
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| * New type of dungeon
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| * New lore stones
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| * New dreams
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| * New music
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| [b]Misc:[/b]
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| * Fishing update
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| * 12 new emotes
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| * 9 new hairstyles and 7 new beard styles
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| * Enabled Yule seasonal items (Yule tree, Yuleklapp, Yule wreath, Yule garland and Mistletoe)
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| [h3]Fixes & Improvements:[/h3]
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| * Various console command improvements
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| * Multiple animations have been updated and improved
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| * Multiple VFX have been updated and improved
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| * Various other tweaks
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| [previewyoutube=cZOuBjvETR8;full][/previewyoutube]
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| | * A celebratory hat! |
| | * Early Axes |
| | * Frosted Sweetbread |
| | * Added a radial menu for emotes |
| | * New emotes |
| | * New hairstyles |
| | * 2 new buildable garlands |
| | * Engine Upgrade |
| | * Multiple bug fixes and improvements |
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| [h2]Detailed Patch Notes:[/h2] | | [h2]Detailed Patch Notes:[/h2] |
| [spoiler][h3]New content:[/h3]
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| [b]New mechanics:[/b]
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| * Wisplight (Move the mist out of your way using stationary wisplights or one that follows you wherever you go)
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| * Magic! (Eat foods with Eitr in order to use magic staves, and develop the new skills Elemental Magic and Blood Magic)
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| * Mushroom farming (The new Mistlands mushrooms can be grown from the comfort of your own home)
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| * Poultry (Get eggs, hatch and raise chickens, take care of your hens and get more eggs!)
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| * Friendly/unfriendly NPCs (They’re on your side as long as you don’t upset them!)
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| [b]New creatures:[/b] | | [spoiler][b]New Content:[/b] |
| * Enemy: Seeker | | * New Emote: Vibe |
| * Enemy: Seeker Brood | | * New Emote: LoveYou |
| * Enemy: Seeker Brute | | * New Buildpiece: Flower Garland |
| * Enemy: Gjall | | * New Buildpiece: Fey Lights |
| * Enemy: Tick | | * New Consumable: Frosted Sweetbread |
| * Creature: Hare | | * New Weapon: Early Axes |
| * Creature: Hen (and Chick) | | * New Hat: Celebratory Cap |
| * NPC/Enemy: Dvergr (Rogue and Mage) | | * 2 New Materials: Mysterious Axe Head, Curious Axe Head |
| * NPC: Munin – raven of lore | | * 3 New Hairstyles (Champion, Chronicler, Sunbringer) |
| * Boss: The Queen
| | * Added radial menu for emotes |
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| [b]Crafting:[/b] | | [b]Fixes & Improvements:[/b] |
| * Material: Black marble | | * Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls) |
| * Material: Yggdrasil wood
| | * Tweaks to berserker armour |
| * Material: Blood clot
| | * Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields |
| * Material: Soft tissue
| | * Updated Game Engine to Unity 6000.0.61f1 |
| * Material: Refined eitr
| | * Added localization string for tombstone container |
| * Material: Sap
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| * Material: Royal jelly
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| * Material: Magecap
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| * Material: Jotun puffs
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| * Material: Egg (can be purchased from Haldor, or lain by hens)
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| * Material: Raw chicken meat | |
| * Material: Raw seeker meat
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| * Material: Raw hare meat | |
| * Material: Scale hide
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| * Material: Carapace
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| * Material: Mandible | |
| * Material: Bilebag
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| * Material: Mechanical spring
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| * Material: Black core
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| * Material: Dvergr extractor
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| * Material: Wisp
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| * Material: Sealbreaker fragment
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| * Workstation: Black forge
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| * Black forge extension: Black forge cooler
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| * Workstation: Galdr table
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| * Galdr table extension: Rune table
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| * Cauldron extension: Mortar and pestle
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| * Crafting construction: Eitr refinery
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| * Misc: Wisp fountain | |
| * Misc: Sap extractor
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| * Resource location: Giant Remains
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| * Resource location: Ancient roots
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| * Tree type: Yggdrasil shoot
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| | [b]Reworked graphics settings:[/b] |
| | * Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target |
| | * Added new “Upscaling method” setting with new “Pixelated” option |
| | * Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact |
| | * The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value) |
| | * The frame rate limiter setting is now applied during the splash/loading screen |
| | * The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around |
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| [b]New food items and potions:[/b] | | [b]Optimizations:[/b] |
| * Food: Cooked egg | | * Change engine settings to improve performance in areas with many instances |
| * Food: Cooked chicken meat | | * Massively reduced CPU usage of armor stands |
| * Food: Cooked seeker meat | | * Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas |
| * Food: Cooked hare meat
| | * Grass vegetation is no longer included in environment reflections, improving performance |
| * Food: Magecap
| | * Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame |
| * Food: Jotun puffs
| | * Reduced memory usage of minimap |
| * Food: Misthare supreme
| | * Only load graphics presets for the current platform, rather than all platforms, reducing memory usage |
| * Food: Meat platter
| | * Removed a duplicated matchmaking manager that wasted performance in the start menu |
| * Food: Mushroom omelette
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| * Food: Yggdrasil porridge
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| * Food: Seeker aspic
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| * Food: Salad
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| * Food: Fish n’ bread
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| * Food: Honey glazed chicken | |
| * Food: Stuffed mushroom | |
| * Potion: Major health mead | |
| * Potion: Lingering stamina mead | |
| * Potion: Minor eitr mead | |
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| [b]New craftable items:[/b] | | [b]Bug fixes:[/b] |
| * Tool: Wisplight | | * Fixed “Generating” progress bar not always being shown during world generation |
| * Tool: Black metal pickaxe
| | * Fixed server list sometimes failing to save when quitting from the start menu |
| * Tool: Dvergr lantern
| | * Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome |
| * Key: Sealbreaker
| | * Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive |
| * Weapon: Mistwalker (sword) | | * Fixed audio stutter that occurred when a lot of sounds were playing simultaneously |
| * Weapon: Jotun bane (axe) | | * Fixed Yggdrasil not being visible in environment reflections |
| * Weapon: Demolisher (sledge)
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| * Weapon: Carapace spear
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| * Weapon: Himmin afl (atgeir)
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| * Weapon: Spine snap (bow)
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| * Arrows: Carapace arrow
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| * Weapon: Krom (two-handed sword)
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| * Weapon: Skoll and Hati (dual-wielded knives)
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| * Weapon: Arbalest (crossbow – new skill!)
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| * Bolts: Iron Bolt, Bone Bolt, Black Metal Bolt, Carapace Bolt
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| * Weapon: Staff of frost (elemental magic – new skill!)
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| * Weapon: Staff of protection (blood magic – new skill!) | |
| * Weapon: Dead raiser (blood magic – new skill!) | |
| * Weapon: Staff of embers (elemental magic – new skill!)
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| * Bomb: Bile bomb
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| * Ballista ammunition: Black metal missile, Wooden missile
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| * Shield: Carapace shield | |
| * Shield: Carapace buckler
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| * Armour set: Carapace breastplate, Carapace greaves, Carapace helmet
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| * Armour set: Eitr-weave robe, Eitr-weave trousers, Eitr-weave hood
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| * Cape: Feather cape (New status effect: Feather fall)
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| [b]New building and furniture pieces:[/b] | | [b]Mac App Store:[/b] |
| * Building pieces: 14 Black marble pieces (1m square block, 2m square block, 2m rectangle, arch, plinth, plinth corner, wide column, small column, floor, triangle floor, cornice, cornice corner, stairs & quarter spire) | | * Improved error message shown when trying to play online without being logged in to Game Center |
| * Building pieces: 2 Angled Darkwood beams (26o & 45o)
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| * Building pieces: 2 Angled Iron beams (26o & 45o)
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| * Building piece: 2 Spiral stairs (left & right)
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| * Building piece: Dvergr metal wall
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| * Furniture: Hare rug
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| * Furniture: Black marble bench
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| * Furniture: Black marble throne
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| * Furniture: Black marble table
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| * Furniture: Wisp torch
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| * Furniture: Blue jute drapes
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| * Furniture: Blue jute curtain
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| * Furniture: Blue jute carpet
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| * Furniture: Dvergr wall lantern
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| * Furniture: Dvergr lantern pole
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| * Stack: Yggdrasil wood
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| * Stack: Black marble
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| * Defence: Dvergr stake wall
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| * Defence: Dvergr sharp stakes
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| * Defence: Ballista
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| * Defence: Trap
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| [b]Misc:[/b] | | [b]Steam: [/b] |
| * New music (Mistlands, Mistlands boss, Mistlands locations, other locations & Haldor) | | * Player list now successfully shows profile pictures of non-friends too |
| * New dreams
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| * New lore stones
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| * New locations (Various Dvergr outposts, Dvergr ruins and more)
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| * New dungeons (Infested mines)
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| * New hair styles (Curls 1, Curls 2, Gathered braids, Neat braids, Pulled back curls, Royal braids, Short curls, Single bun & Twin buns) and beard styles (Braided 4, Braided 5, Royal 1, Royal 2, Short 4, Stonedweller & Thick 2)
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| * New emotes (Blow kiss, Bow, Cower, Cry, Dance, Despair, Flex, Come here, Headbang, Kneel, Roar & Shrug)
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| * New events (“What’s up gjall?” & “They sought you out”)
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| * yagluth_thing is now Torn Spirit
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| * New Forsaken power
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| * Haldor’s stock will update depending on boss progression
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| * Terrain generation change, to increase the amount of Mistlands on the map
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| * Enabled Yule seasonal items (Yule tree, Yuleklapp, Yule wreath, Yule garland and Mistletoe)
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| [b]Fishing:[/b] | | [b]Xbox:[/b] |
| * New fish types (Trollfish, Giant herring, Tetra, Grouper, Anglerfish, Pufferfish, Magmafish, Northern salmon & Coral cod) and craftable baits for each biome (Mossy, Sticky, Cold, Stingy, Misty, Hot, Frosty & Heavy) | | * All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console |
| * Fishing is now a skill that improves stamina use and pull speed | | * UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X |
| * Fish can now be picked up and mounted on item stands, or can be made into raw fish at the cooking station instead | | * Improved graphics: |
| * Fish can now be different sizes that give more raw fish | | * Xbox One and Xbox One S: Added SSAO and increased number of point lights |
| * Fish now follow the waves’ movement | | * Xbox One X: Increased number of point lights |
| * Fish can now jump over the water, and flop around on land | | * Xbox Series S: Increased number of point lights and enabled point light shadows |
| * Fish now appear in ice caves | | * Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions |
| * Correct key hints will be shown when fishing
| | * Reduce power draw even more when the game is running in the background |
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| [h3]Fixes & Improvements:[/h3]
| | [b]Windows, Linux, MacOS:[/b] |
| [b]Console command improvements:[/b] | | * Reworked graphics presets and unified them across the three platforms |
| * There will now be a proper error message if commands aren’t entered correctly | | * Fixed automatic render scale sometimes being set incorrectly in windowed mode |
| * ‘nocost’, ‘god’ and ‘ghost’ can optionally be specified to on or off
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| * ‘location’ can now optionally specify ‘save’ to not disable world save
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| * ‘spawn’ can now specify ‘i’ to only spawn an object if it’s not already in your inventory | |
| * ‘recall’ (makes a server wide recall of all or named players, to your position)
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| * ‘aggravate’ (aggravates all nearby neutrals)
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| * ‘restartparty’ (resets PlayFab network when on crossplay, can be used by both host and client)
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| * ‘killall’ replaced with ‘killenemies’ and ‘killtamed’
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| [b]Misc:[/b] | | [b]Steam Deck:[/b] |
| * Multiple animations have been updated and improved | | * Improved graphics presets: |
| * Multiple VFX have been updated and improved
| | * Performance mode now reaches 60 fps |
| * Stamina level is now saved on logout | | * Optimized preset settings for battery life |
| * Removed stamina usage multiplier when running uphill | | * Native resolution is now used on first start, instead of 1366x768 |
| * Reorganised building GUI | |
| * Rugs no longer flicker when placed on top of each other
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| * Reworked knockback mechanics
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| * Map icons can no longer be deleted or crossed when hidden
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| * Holstering while dodging will no longer lock the weapon holstered
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| * The durability should now always be shown correctly
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| * Biome music will now be played correctly when continuous music is disabled
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| * Deadspeak fixed for Bonemass, Moder and Yagluth
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| * Disabled Jack-o-turnip seasonal item
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| * Minor performance tweaks
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| * Axe now has a special attack
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| * Some enemies now have weak spots[/spoiler]
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| [b]Once again, please remember that you need to visit unexplored areas in order to actually find the new Mistlands content. If you have already discovered an area, it will not generate the updated biome. If you cannot find any unexplored Mistlands, you might need to start a new world. If your game doesn’t start, please make sure you don’t have any mods installed.[/b] | | [b]For modders:[/b] |
| | * Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler] |
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| }} | | }} |