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| | ver = 0.213.3 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> | | | ver = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> |
| | livever = 0.213.3 <!-- This number should match whatever is the current client version --> | | | livever = 0.221.10 <!-- This number should match whatever is the current client version --> |
| | patchlink = January_27,_2023_Patch | | | patchlink = February_02,_2026_Patch |
| | num = Fri, 27 Jan 2023 09:01:20 +0000 | | | num = Mon, 02 Feb 2026 09:01:19 +0000 |
| | pic = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> | | | pic = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> |
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| | patchnotes = Time for another patch, and it’s a chunky one! This patch should fix a lot of various bugs and issues, and we hope there’s something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice. | | | patchnotes = Greetings vikings! |
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| We have also added two new items for you! One is a buildable version of the hexagonal gate you have seen at the various Dvergr strongholds in the Mistlands, and the other is a very stylish hat for all you master fishers out there. You may be in Valheim to prove your worth to Odin, but sometimes you simply have to prove yourself worthy of a cool hat as well.
| | Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been! |
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| | We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us. |
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| [h2]Abbreviated Patch Notes:[/h2] | | For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes! |
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| | If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim. |
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| | As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim. |
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| | Once again, thank you so much for being with us for five whole years! |
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| [h3]New Content:[/h3]
| | Skål!! |
| * New build piece: Hexagonal gate
| | /The Iron Gate team |
| * New item: Fishing hat
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| [h3]Fixes & Improvements:[/h3]
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| * Players can now “use” a trophy on ballistas to limit what it will shoot at
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| * Balance tweaks to various Mistlands enemies
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| * Mist torches are no longer a primary target for enemies
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| * Fixes to Mistlands dungeons and boss room entrances
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| * Various other bug fixes
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| * Various fishing fixes
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| * Various networking fixes
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| | [h2]Abbreviated Patch Notes:[/h2] |
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| | * A celebratory hat! |
| | * Early Axes |
| | * Frosted Sweetbread |
| | * Added a radial menu for emotes |
| | * New emotes |
| | * New hairstyles |
| | * 2 new buildable garlands |
| | * Engine Upgrade |
| | * Multiple bug fixes and improvements |
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| [h2]Detailed Patch Notes:[/h2] | | [h2]Detailed Patch Notes:[/h2] |
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| [h3]New Content:[/h3] | | [spoiler][b]New Content:[/b] |
| * New build piece: Hexagonal gate | | * New Emote: Vibe |
| * New item: Fishing hat (needs a super secret recipe) | | * New Emote: LoveYou |
| | * New Buildpiece: Flower Garland |
| | * New Buildpiece: Fey Lights |
| | * New Consumable: Frosted Sweetbread |
| | * New Weapon: Early Axes |
| | * New Hat: Celebratory Cap |
| | * 2 New Materials: Mysterious Axe Head, Curious Axe Head |
| | * 3 New Hairstyles (Champion, Chronicler, Sunbringer) |
| | * Added radial menu for emotes |
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| | [b]Fixes & Improvements:[/b] |
| | * Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls) |
| | * Tweaks to berserker armour |
| | * Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields |
| | * Updated Game Engine to Unity 6000.0.61f1 |
| | * Added localization string for tombstone container |
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| [h3]Balance & Tweaks:[/h3] | | [b]Reworked graphics settings:[/b] |
| * Players can now “use” a trophy on ballistas to limit what it will shoot at | | * Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target |
| * Seeker circling tweaks (They should now feel a bit more aggressive again) | | * Added new “Upscaling method” setting with new “Pixelated” option |
| * Gjall spit attack tweaks (They now shoot 2 projectiles again, but the burst interval is increased. Should now be more visible and somewhat easier to avoid instead. More fire damage, less blunt damage)
| | * Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact |
| * Added post-Queen nightspawns of Seekers, Broods and Ticks in Meadows, Black Forest, Mountain and Plains biomes | | * The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value) |
| * Mistlands boss now tries to flee if unable to reach the player
| | * The frame rate limiter setting is now applied during the splash/loading screen |
| * Mobs inside Mistlands Dungeons can now respawn
| | * The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around |
| * Royal jelly piles inside Mistlands Dungeons are now respawning (Added hanging Royal Jelly piles as an indicator in big dungeon rooms)
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| * Wolves can now eat Chicken meat (Yum!)
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| * Mist torches are no longer a primary target for enemies
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| * Tweaked portal size to Mistlands boss room (The entrance “box” was a bit too big. Players should no longer be able to mine the top of the entrance and be able to press “E” to enter through the wall/stones) | |
| * Tweaked portal size on Mistlands dungeon exits (The exit “box” was a bit too big. Players should no longer be able to exit the dungeon while being on the floor right above the entrance) | |
| * Eitr regen is no longer affected by swimming or when encumbered | |
| * Ymir Flesh is now purchasable from Haldor after Elder is dead, instead of after Bonemass
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| * Health and resistance tweaks on some Dvergr pieces
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| * Ballista ammo capacity increased from 20 to 40
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| | [b]Optimizations:[/b] |
| | * Change engine settings to improve performance in areas with many instances |
| | * Massively reduced CPU usage of armor stands |
| | * Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas |
| | * Grass vegetation is no longer included in environment reflections, improving performance |
| | * Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame |
| | * Reduced memory usage of minimap |
| | * Only load graphics presets for the current platform, rather than all platforms, reducing memory usage |
| | * Removed a duplicated matchmaking manager that wasted performance in the start menu |
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| [h3]Bug fixes:[/h3] | | [b]Bug fixes:[/b] |
| * Obliterator now converts Mistlands trophies/wood/arrows/bolts properly | | * Fixed “Generating” progress bar not always being shown during world generation |
| * Mistlands biome music no longer stops playing if players use the dev command “env Clear” while being in Mistlands
| | * Fixed server list sometimes failing to save when quitting from the start menu |
| * Carapace bolt collider fixed (The offset was a bit off previously when you tried to pick ‘em up) | | * Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome |
| * Depth of Field fix (Stars in the sky no longer blurry) | | * Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive |
| * Using the console command ‘save’ will now also save your local character file when playing on a multiplayer server
| | * Fixed audio stutter that occurred when a lot of sounds were playing simultaneously |
| * Cleaned up unused locations and dungeon rooms to lower RAM usage
| | * Fixed Yggdrasil not being visible in environment reflections |
| * Fixed a bug where players could craft an infinite amount of Raw fish | |
| * Hens now lay eggs closer to their bodies | |
| * Skeleton spawners can now spawn skeletons again even if there are summoned friendly skeletons nearby
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| * Troll trap and Dvergr stake wall no longer take rain damage
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| * Periodic lag spike fix (Resource unloading will now run while sleeping or pausing afk for 5 seconds if it hasn't been run for a 20 minutes, or when calling "gc" from console, or if none of those things, every 60 minutes)
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| * Seeker flying sound no longer plays if it dies mid air | |
| * Marble column build pieces: Tweaked snap points (They were previously not 100% aligned with other build pieces)
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| * Additional damage for Bolt descriptions are now based on Crossbow skill instead of Bow skill
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| * JotunPuffs, Magecap and a number of other pickables no longer leave invisible dead objects in the world when they are picked, and old dead objects are cleared when loaded in to increase performance and decrease save-file size.
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| * Pickable DvergrStein no longer fall through objects
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| | [b]Mac App Store:[/b] |
| | * Improved error message shown when trying to play online without being logged in to Game Center |
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| [h3]Fishing tweaks & fixes:[/h3] | | [b]Steam: [/b] |
| * New item: Fishing hat | | * Player list now successfully shows profile pictures of non-friends too |
| * Fish no longer despawn when far away
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| * Fish found in Ice Caves now respawn correctly
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| * Higher tier fish now give slightly more Raw fish and there’s now a small chance for fish to give players some extra materials when they are successfully reeled in
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| * Fishing bait is now returned if pulled in without fish or when recasting
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| * Fishing bait recipes now take basic fishing bait instead of previous biome fish
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| * Fishing bait recipes, and the fishing bait sold from Haldor is now 20 instead of 40 (This change was made due to the fishing bait return change mentioned above)
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| * Fish will now try to escape when hooked. (Fish will wobble and splash in the water when they try to escape, which increases the stamina usage when pulling in. When they’re not trying to escape, the stamina usage for pulling in is reduced)
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| * Tetra can now spawn at higher levels correctly
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| * Tuna now only spawn in the Ocean biome
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| * Higher-level fish only jump in the Ocean biome
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| * Slightly increased skill gain when fishing
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| | [b]Xbox:[/b] |
| | * All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console |
| | * UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X |
| | * Improved graphics: |
| | * Xbox One and Xbox One S: Added SSAO and increased number of point lights |
| | * Xbox One X: Increased number of point lights |
| | * Xbox Series S: Increased number of point lights and enabled point light shadows |
| | * Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions |
| | * Reduce power draw even more when the game is running in the background |
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| [h3]Networking fixes:[/h3] | | [b]Windows, Linux, MacOS:[/b] |
| * Fixed a bug where players received the “Fail to connect” message instead of “Server full” when trying to join a full PlayFab server | | * Reworked graphics presets and unified them across the three platforms |
| * Fixed a bug where PlayFab accidentally signed in twice | | * Fixed automatic render scale sometimes being set incorrectly in windowed mode |
| * Major improvements in how the game handles multiplayer sessions when going offline/disconnect. (It now tries more often to succeed with creating lobbies/relog compared to previously)
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| * Added a pop-up message when players are trying to start a server when they’re not signed in correctly (i.e. being offline in some way)
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| * Added support for non-crossplay PlayFab servers, and Xbox network users without the “Crossplay privilege” can only host and join non-crossplay supported servers
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| * Added new server parameter that server owners can use if they want to run multiple dedicated servers using the same MAC-address in order to get unique PlayFab IDs for every server
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| * Improved error handling of privilege manager
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| * New “DNS Lookup failed” message when a server with an URL can’t be added to the server list due to DNS lookup failure
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| * Improved performance and behaviour of local server lists
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| * Fixed 2 soft lock cases that could happen when using PlayFab
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| * Fixed a bug that paused matchmaking-timers when the game was paused
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| | [b]Steam Deck:[/b] |
| | * Improved graphics presets: |
| | * Performance mode now reaches 60 fps |
| | * Optimized preset settings for battery life |
| | * Native resolution is now used on first start, instead of 1366x768 |
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| [h3]Misc:[/h3] | | [b]For modders:[/b] |
| * Reduce lighting flashes accessibility option added, reduces flashes for thunder, monster & player elemental effects, Galdr table, Obliterator and Portal | | * Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler] |
| * Raven hints can be toggled in settings (and console command removed)
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| * New console commands added: catch (simulates catching a fish) & printnetobj (lists number of network objects by name surrounding player)
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| * Improvements made for the “Manage Saves” menu, should now be a lot less laggy to use
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| * Localization updated
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