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Updated Patches for 0.212.9
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Updated Patches for 0.221.10
 
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| ver        = 0.212.9 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.212.9 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = December_20,_2022_Patch
| patchlink  = February_02,_2026_Patch
| num        = Tue, 20 Dec 2022 09:00:54 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!
| patchnotes = Greetings vikings!
 
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!
 
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.
 
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!
 
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.
 
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.
 
Once again, thank you so much for being with us for five whole years!
 
Skål!!
/The Iron Gate team
 


[h2]Abbreviated Patch Notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]
* Tweaked mistlands gear recipes and stats
 
* Ballista behaviour and recipe tweaks
* A celebratory hat!
* Mistlands events, spawning and ai tweaks
* Early Axes
* Various balancing tweaks for comfort and fish
* Frosted Sweetbread
* Fixed various animation, effect and gameplay issues
* Added a radial menu for emotes
* Music will fade out correctly for locations when continuous music is turned off
* New emotes
* Optimised game assets to decrease RAM usage and game download size
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements


[h2]Detailed Patch Notes:[/h2]
[h2]Detailed Patch Notes:[/h2]
[h3]Balancing & Tweaks:[/h3]
* Mistlands armour and shield recipes rebalanced and durability increased
* Staffs have rebalanced recipes and stats
* Ballista tweaks (Increased fire rate, sound effects added when shooting and losing sight of targets, tweaked targeting behaviour)
* Ballista ammo recipes made cheaper
* Mistlands Seeker event tweaked (It will no longer trigger in Meadows, Swamps, Mountains or Ocean. It will no longer spawn Seeker Soldiers and the amount of Seekers & Broods has been rebalanced)
* Seeker AI tweaks (They should now circulate a bit and not be on the player constantly to give them some time to catch their breath)
* Seeker Soldier and Gjall spawn rate tweaked (Was spawning quite frequently earlier. It’s now much similar to Troll spawns in Black Forest)
* Comfort from different carpets no longer stacks
* Gjall will now only shoot 1 projectile at a time instead of 2
* Hare running speed slightly decreased
* Tetra bait uses Fenring trophy instead of Ulv trophy
* Fish in mountain caves will respawn correctly, and small additional lake added
* Tuna also always takes ocean bait since it is in ocean as well


[h3]Fixes & Improvements:[/h3]
[spoiler][b]New Content:[/b]
* Stutter fix when walking left with hoe or hammer equipped
* New Emote: Vibe
* Fixed animation issues on dual knives idle and block idle
* New Emote: LoveYou
* Fixed a lighting issue with fog in black forest
* New Buildpiece: Flower Garland
* Fixed an error while viewing a character in the main menu that has a fish in its inventory
* New Buildpiece: Fey Lights
* Fixed an issue that could cause the Mistlands boss to escape (Sorry, Your Grace)
* New Consumable: Frosted Sweetbread
* Spawned skeletons will unsummon correctly after rejoining a network game
* New Weapon: Early Axes
* Find console command shows absolute position rather than offset
* New Hat: Celebratory Cap
* Mating hens no longer sound like boars
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* Correct effects will now be shown when placing marble bench and table
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Music will fade out correctly for dungeons and locations when continuous music is turned off
* Added radial menu for emotes
* Some locations that had looping music will now only be played once
 
* Various networking changes to solve connectivity issues when using crossplay
[b]Fixes & Improvements:[/b]
* Sounds, music, animations and textures have been optimised to save around 485 Mb of RAM and to decrease the download size of Valheim by approximately 420 Mb
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container
 
[b]Reworked graphics settings:[/b]
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Added new “Upscaling method” setting with new “Pixelated” option
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
 
[b]Optimizations:[/b]
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu
 
[b]Bug fixes:[/b]
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
 
[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center
 
[b]Steam: [/b]
* Player list now successfully shows profile pictures of non-friends too
 
[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
 
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
 
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768


[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026