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Updated Patches for 0.214.2
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Updated Patches for 0.221.10
 
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| ver        = 0.214.2 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.214.2 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = March_07,_2023_Patch
| patchlink  = February_02,_2026_Patch
| num        = Tue, 07 Mar 2023 09:03:18 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = Time for another patch with a chunky assortment of fixes! Several bugs have been corrected (both coding bugs and Seeker behaviours) and some Quality of Life improvements have been made, along with some performance optimisations. We have also added a “save” button, so you no longer have to worry about when your last autosave might have been.
| patchnotes = Greetings vikings!
 
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!
 
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.
 
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!
 
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.
 
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.  
 
Once again, thank you so much for being with us for five whole years!
 
Skål!!
/The Iron Gate team
 


[h2]Abbreviated Patch Notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]


* Various fixes for the Mistlands
* A celebratory hat!
* Various menu and UI improvements
* Early Axes
* Added manual save button
* Frosted Sweetbread
* Various performance optimisations
* Added a radial menu for emotes
* Localisation improvements
* New emotes
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements


[h2]Detailed Patch Notes:[/h2]
[spoiler][b]New Content:[/b]
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes
[b]Fixes & Improvements:[/b]
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container


[h2]Detailed Patch Notes:[/h2]
[b]Reworked graphics settings:[/b]
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Added new “Upscaling method” setting with new “Pixelated” option
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
 
[b]Optimizations:[/b]
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu
 
[b]Bug fixes:[/b]
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
 
[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center


[h3]Gameplay & Balance:[/h3]
[b]Steam: [/b]
* Mistlands giant helmet and sword will now properly drop both iron and copper scrap as intended
* Player list now successfully shows profile pictures of non-friends too
* Seeker soldier and ticks should now respawn correctly in dungeons, and ticks starred ticks chance increased from 10% to 20% as intended.


[h3]Fixes & Improvements:[/h3]
[b]Xbox:[/b]
* Added Munin to Ribcage locations in Mistlands
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* Added saving icon to HUD and delayed the "bad connection icon" when saving
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* All game texts have been optimised for better clarity and performance
* Improved graphics:
* Reworked button prompts to a new visual style, added some missing buttons, etc.
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Key hints are now displayed in a horizontal line rather than vertical list and visible in all needed contexts
* Xbox One X: Increased number of point lights
* Kicked players get a proper message
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Menu selection markers should now be displayed correctly in all languages
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Fixed several focus loss scenarios when using a gamepad
* Reduce power draw even more when the game is running in the background
* Haldor’s lines are now translated correctly
* Build menu has been widened to avoid overlapping other interface items
* D-Pad should now be usable in all menus
* Controller and keyboard usage of menus improved
* Skills menu should now work correctly with gamepad and show tooltips correctly
* Mistlands boss should no longer escape her room during rare occasions (changes have been made to how ownership of objects work when transferred to another player; specifically checking the positions)
* Fixed a bug that caused projectiles to sometimes miss even though it obviously should have connected
* Durability bar on item in the inventory and action bar is now only visible if the item has been damaged
* Fixed a visual bug that showed servers that were being pinged as offline
* Thatch roof i-corner 45o can now support itself and will protect underlying beams from rain properly
* Thatch & darkwood roof top 26o middle beam point fixed


[h3]Quality of Life:[/h3]
[b]Windows, Linux, MacOS:[/b]
* Added alternative controller layout and changed layout to be more readable. Build snapping is a toggle in the alternative layout, and has an icon when active
* Reworked graphics presets and unified them across the three platforms
* Added manual save button to the pause menu that displays last save time
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
* Crafting menus and quick use bar now have cycling navigation when using gamepad
* You can now use the sticks to move to and from a container inventory from the player inventory directly rather than changing menu focus
* Crafting station is now focused when opening a crafting station
* Language can now be changed without restarting the game
* If a server is unjoinable for version mismatch or other restriction this will shown when attempting to join a game from the server list immediately rather than having to wait for the game to load


[h3]Performance:[/h3]
[b]Steam Deck:[/b]
* Performance of distant mountain shadows greatly increased, and added a setting to turn off distant shadows completely. (This may increase performance significantly for players with older graphic cards)
* Improved graphics presets:
* Performance increased while in dungeons
* Performance mode now reaches 60 fps
* Performance improved when using many map pins
* Optimized preset settings for battery life
* Performance improved while using the inventory with many items
* Native resolution is now used on first start, instead of 1366x768
* Network stability and performance improvements for crossplay
* Improved cloud save performance on Microsoft Store version.
* Memory optimizations for textures and fonts


[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026