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Updated Patches for 0.217.4
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Updated Patches for 0.221.10
 
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| ver        = 0.217.4 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.217.4 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = June_16,_2023_Patch
| patchlink  = February_02,_2026_Patch
| num        = Fri, 16 Jun 2023 11:01:58 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = [i][quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
| patchnotes = Greetings vikings!


Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ‘Previews’, and then find ‘Valheim Public Test’. Select ‘Join’. Wait for the registration to be complete to be directed to the Store and then install ‘Valheim Public Test’.
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


Please leave any feedback you may have in the appropriate channel in our [url=https://discord.com/invite/valheim]Discord[/url], or in [url=https://steamcommunity.com/app/892970/discussions/5/]the subforum on Steam[/url].  
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.


As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.  


Please make sure to make backups of your save files before playing.[/quote][/i]
Once again, thank you so much for being with us for five whole years!


Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help!
Skål!!
 
/The Iron Gate team
This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own!




[h2]Abbreviated Patch Notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]


[b]New Content:[/b]
* A celebratory hat!
* New NPC: Hildir the merchant
* Early Axes
* New locations
* Frosted Sweetbread
* World modifiers added
* Added a radial menu for emotes
* 2 new crafting extensions
* New emotes
* New hair and beard styles
* New hairstyles
* New items
* 2 new buildable garlands
 
* Engine Upgrade
[b]Misc:[/b]
* Multiple bug fixes and improvements
* Hair and beards are now visible when equipping helmets
* Various visual improvements
* Quick-stack button added
* Manual snapping for building added
 


[h2]Detailed Patch Notes:[/h2]
[h2]Detailed Patch Notes:[/h2]


[spoiler][b]New Content:[/b]
[spoiler][b]New Content:[/b]
* New NPC: Hildir the merchant
* New Emote: Vibe
* New location: Hildir’s camp
* New Emote: LoveYou
* New location: Smouldering tomb (classic dungeon)
* New Buildpiece: Flower Garland
* New location: Howling cavern (classic dungeon)
* New Buildpiece: Fey Lights
* New location: Sealed tower (open dungeon)
* New Consumable: Frosted Sweetbread
* 3 new mini bosses
* New Weapon: Early Axes
* World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
* New Hat: Celebratory Cap
* 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* New item: Sparkler
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* New clothing: 10 hats & headscarves
* Added radial menu for emotes
* New clothing: 14 dresses and tunics
* Black forge extension: Vice Grip
* Magetable extension: Unfading Candle
* New material: Barber kit
* New furniture: Barber station
* New material: Iron pit
* New furniture: Firepit
* 8 new hairstyles
* 5 new beard styles
* 4 new music tracks


[b]Fixes & Improvements:[/b]
[b]Fixes & Improvements:[/b]
* Hair and beards are now visible when equipping helmets
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Haldor animations updated
* Tweaks to berserker armour
* All fire effects have been overhauled
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Smoke balls created by fires now have random rotation and no longer pop in when spawned
* Updated Game Engine to Unity 6000.0.61f1
* Added Hugin hints informing the player that traders can be found in the game
* Added localization string for tombstone container
* Spawn command can now specify fields
 
* Fixed a bug which caused level up algorithm to be a bit off depending on when you die
[b]Reworked graphics settings:[/b]
* Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Widened the Manage Saves Menu and show the time of the timestamp
* Added new “Upscaling method” setting with new “Pixelated” option
* Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* Chat doesn’t open on Ping anymore
* The frame rate limiter setting is now applied during the splash/loading screen
* Resolved chat blocking input for other UI (such as map)
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
* Fixed issue where minimap pin input field for PC version was getting invisible
 
* Join code is now hidden when HUD’s visibility is toggled off
[b]Optimizations:[/b]
* Fixed a bug that had water in caves be affected by wind
* Change engine settings to improve performance in areas with many instances
* Fixed a bug that could cause the server list to stop working
* Massively reduced CPU usage of armor stands
* Fixed a bug on Xbox where ticks wouldn’t attach correctly
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Opening console now blocks hotbar navigation
* Grass vegetation is no longer included in environment reflections, improving performance
* Offline players can now send map pings on Xbox and MS store version
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Fixed missing special characters on signs
* Reduced memory usage of minimap
* Fixed Xbox bug which could cause the player to jump while selecting a building piece
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Menu usage is now blocked when HUD is hidden
* Removed a duplicated matchmaking manager that wasted performance in the start menu
 
[b]Bug fixes:[/b]
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
 
[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center
 
[b]Steam: [/b]
* Player list now successfully shows profile pictures of non-friends too
 
[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
 
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode


[b]Quality of Life:[/b]
[b]Steam Deck:[/b]
* Quick stack button and Shift-E to quickly place all items already in a container from your inventory
* Improved graphics presets:
* You can now manually choose snapping point with Q & E for precision building
* Performance mode now reaches 60 fps
* Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
* Optimized preset settings for battery life
* Workbench and Forge now get slightly increased build range when upgraded
* Native resolution is now used on first start, instead of 1366x768
* Crafting benches’ build range is now cylindrical instead of spherical
* Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox


[b]Misc:[/b]
[b]For modders:[/b]
* God mode will now allow damage down to 1 health rather than taking no damage
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
* New console command "tombstone" which create tombstones
* New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
* New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value)
[/spoiler]
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Latest revision as of 01:53, 3 February 2026