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Updated Patches for 0.217.6
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Updated Patches for 0.221.10
 
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| ver        = 0.217.11 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.217.11 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = August_09,_2023_Patch
| patchlink  = February_02,_2026_Patch
| num        = Wed, 09 Aug 2023 12:00:02 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = [quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
| patchnotes = Greetings vikings!


Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.  
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.


As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.  


Please make sure to make backups of your save files before playing.[/quote]
Once again, thank you so much for being with us for five whole years!


We have some more adjustments to make to Hildir’s Request, but we’re now crossing our fingers that this will be the final patch before we can finally release it beyond the PTB.
Skål!!
/The Iron Gate team


The patch log is quite chunky this time, with a variety of fixes and improvements for you! This also includes something a lot of people have asked for, which is a more practical use for all the new cosmetic everyday wear you can buy from Hildir. They'll now make your chores a bit easier by decreasing the stamina use for various household tasks.


[h2]Abbreviated patch notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]


* Hildir locations should now generate correctly on dedicated servers
* A celebratory hat!
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Early Axes
* Added ability to copy build piece while in build mode
* Frosted Sweetbread
* Build piece precision fix
* Added a radial menu for emotes
* Plant growing rotation fix
* New emotes
* Lots of bug fixes, balance changes and stability improvements.
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements
 
[h2]Detailed Patch Notes:[/h2]
 
[spoiler][b]New Content:[/b]
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes


[h2]Detailed patch notes:[/h2]
[b]Fixes & Improvements:[/b]
[b]Fixes & Improvements:[/b]
* Hildir locations should now generate correctly on dedicated servers
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Tweaks to berserker armour
* Correct icon for tunic4
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Hildir items can now be repaired at workbench
* Updated Game Engine to Unity 6000.0.61f1
* Added ability to copy build piece while in build mode
* Added localization string for tombstone container
* Manual snap cycling now shows a name of each snap point
 
* You can no longer accidentally cycle snapping points while having the build menu or the map visible
[b]Reworked graphics settings:[/b]
* Snap points removed for barber station
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Added new “Upscaling method” setting with new “Pixelated” option
* Fixed issue where precision placing build pieces would appear to be a few centimetres off
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* Removed possibility to build on fire pit
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* The frame rate limiter setting is now applied during the splash/loading screen
* Prevent character from jumping when in piece selection
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
* Place stacks is now available only when a container has been opened (You can no longer press shift-e on a container to place stacks)
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting.
* Hard and Very hard combat difficulty now also increases star mob chance
* Pickables, honey and sap scales correctly with resource rate modifier
* Resource rate modifier should now scale more correctly for all drops
* Toggle run renamed to toggle sprint, and works again
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed a bug where being near a Queen dungeon would block portals when using the ‘No Boss Portals’ option. Bosses will now count as active and block teleporting after the first time they have been aggroed rather than when they are spawned
* Blocked portals and dungeons exits will now display the same message when being blocked by the ‘No Boss Portals’ modifier
* Fixed crossplay servers failing to register if too many modifiers were set
* Fixed modifiers not being set for in-game hosted servers when registering to Steam’s matchmaking
* Fixed modifiers not being reset when starting a world with no modifiers after starting a world with modifiers
* Fix random events only spawning for the host when using ‘Player based events’, or not at all if on dedicated server
* Fixed the saving of some stats
* Added ‘hildir’ to itemset command
* Tombstones can now be deleted with 'forcedelete' command
* "randomevent" and "stopevent" commands can now be called by all admins, not just the host
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed incorrect click sound on "B"
* Fixed sometimes missing tooltip for inventory items
* Fixed an issue where boats could fall through the ocean
* Localisation updated


[b]UI:[/b]
[b]Optimizations:[/b]
* Fixed Asian fonts readability in bold style
* Change engine settings to improve performance in areas with many instances
* Fixed rune-stone texts to only show rune symbols in all languages
* Massively reduced CPU usage of armor stands
* Made sure all text fields have the correct fonts set
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Minor text optimizations
* Grass vegetation is no longer included in environment reflections, improving performance
* Fixed some missing localization updates when language is changed
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Saving icon is now displayed on low FPS as well
* Reduced memory usage of minimap
* Fix a bug that caused the server modifier summary to be empty in the server list for all servers
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Moved tooltip from server browser to not overlap with cloud warning text
* Removed a duplicated matchmaking manager that wasted performance in the start menu
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed “Custom modifiers” text showing up as the localization key in the server list, rather than the localised text
* Fixed world list not being updated when the last world is removed
* Added full localization support to modifiers text in world and server list
* Fixed tooltip position for store items when using gamepad
* Added X to quick close and save server modifiers


[b]Stability[/b]
[b]Bug fixes:[/b]
* Various crash fixes related to generation and projectiles
* Fixed “Generating” progress bar not always being shown during world generation
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fixed Yggdrasil not being visible in environment reflections
* Fix memory leak when opening and closing the skill dialog
 
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
[b]Mac App Store:[/b]
* Improved error message shown when trying to play online without being logged in to Game Center
 
[b]Steam: [/b]
* Player list now successfully shows profile pictures of non-friends too


[b]Xbox:[/b]
[b]Xbox:[/b]
* Own chat messages are not filtered anymore
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* Own sign texts are shown when playing offline
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Cloud storage check after save and before world start to prevent potential data loss
* Improved graphics:
* No more privilege pop-ups when playing offline
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Having used a guardian power from given boss will now also enable events related to that boss, and when killing certain enemies, when using player based events
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
 
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
 
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768


[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026