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| | ver = 0.217.14 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> | | | ver = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> |
| | livever = 0.217.14 <!-- This number should match whatever is the current client version --> | | | livever = 0.221.10 <!-- This number should match whatever is the current client version --> |
| | patchlink = August_22,_2023_Patch | | | patchlink = February_02,_2026_Patch |
| | num = Tue, 22 Aug 2023 12:02:05 +0000 | | | num = Mon, 02 Feb 2026 09:01:19 +0000 |
| | pic = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> | | | pic = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> |
| <!-- | | <!-- |
| | patchnotes = The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches. | | | patchnotes = Greetings vikings! |
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| For as you know, Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! By completing the tasks she has for you, you will unlock more things to buy from her – both new clothing as well as some other items that might come in handy in your base.
| | Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been! |
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| | We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us. |
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| | For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes! |
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| | If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim. |
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| | As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim. |
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| | Once again, thank you so much for being with us for five whole years! |
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| | Skål!! |
| | /The Iron Gate team |
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| This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own! Besides general difficulty, you will find settings for portals, resources, raids and more, all so that you can customise your experience to your viking heart's content.
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| [h2]Abbreviated Patch Notes:[/h2] | | [h2]Abbreviated Patch Notes:[/h2] |
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| [b]New Content:[/b]
| | * A celebratory hat! |
| * New NPC: Hildir the merchant | | * Early Axes |
| * New locations | | * Frosted Sweetbread |
| * World modifiers added | | * Added a radial menu for emotes |
| * 2 new crafting extensions | | * New emotes |
| * New hair and beard styles | | * New hairstyles |
| * New items | | * 2 new buildable garlands |
| | | * Engine Upgrade |
| [b]Misc:[/b]
| | * Multiple bug fixes and improvements |
| * Hair and beards are now visible when equipping helmets | |
| * Various visual improvements
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| * Quick-stack button added
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| * Manual snapping for building added
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| [h2]Detailed Patch Notes:[/h2] | | [h2]Detailed Patch Notes:[/h2] |
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| [spoiler][b]New Content:[/b] | | [spoiler][b]New Content:[/b] |
| * New NPC: Hildir the merchant | | * New Emote: Vibe |
| * New location: Hildir’s camp | | * New Emote: LoveYou |
| * New location: Smouldering tomb (classic dungeon) | | * New Buildpiece: Flower Garland |
| * New location: Howling cavern (classic dungeon) | | * New Buildpiece: Fey Lights |
| * New location: Sealed tower (open dungeon) | | * New Consumable: Frosted Sweetbread |
| * 3 new mini bosses
| | * New Weapon: Early Axes |
| * World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
| | * New Hat: Celebratory Cap |
| * 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
| | * 2 New Materials: Mysterious Axe Head, Curious Axe Head |
| * New item: Sparkler | | * 3 New Hairstyles (Champion, Chronicler, Sunbringer) |
| * New clothing: 10 hats & headscarves | | * Added radial menu for emotes |
| * New clothing: 14 dresses and tunics | |
| * Black forge extension: Vice (Upgrades to level 3 possible) | |
| * Magetable extension: Unfading Candle (Upgrades to level 3 possible)
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| * New material: Barber kit | |
| * New furniture: Barber station
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| * New material: Iron pit
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| * New furniture: Firepit
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| * 8 new hairstyles
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| * 5 new beard styles
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| * 4 new music tracks
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| [b]Fixes & Improvements:[/b] | | [b]Fixes & Improvements:[/b] |
| * Hair and beards are now visible when equipping helmets | | * Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls) |
| * Haldor animations updated | | * Tweaks to berserker armour |
| * All fire effects have been overhauled | | * Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields |
| * Smoke balls created by fires now have random rotation and no longer pop in when spawned | | * Updated Game Engine to Unity 6000.0.61f1 |
| * Added Hugin hints informing the player that traders can be found in the game | | * Added localization string for tombstone container |
| * Spawn command can now specify fields
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| * Fixed a bug which caused level up algorithm to be a bit off depending on when you die | | [b]Reworked graphics settings:[/b] |
| * Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones | | * Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target |
| * Widened the Manage Saves Menu and show the time of the timestamp | | * Added new “Upscaling method” setting with new “Pixelated” option |
| * Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
| | * Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact |
| * Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully | | * The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value) |
| * Chat doesn’t open on Ping anymore
| | * The frame rate limiter setting is now applied during the splash/loading screen |
| * Resolved chat blocking input for other UI (such as map)
| | * The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around |
| * Fixed issue where minimap pin input field for PC version was getting invisible | | |
| * Join code is now hidden when HUD’s visibility is toggled off
| | [b]Optimizations:[/b] |
| * Fixed an issue where boats could fall through the ocean | | * Change engine settings to improve performance in areas with many instances |
| * Fixed a bug that had water in caves be affected by wind | | * Massively reduced CPU usage of armor stands |
| * New optimised low vegetation quality setting will have a small amount of grass rather than none | | * Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas |
| * Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases | | * Grass vegetation is no longer included in environment reflections, improving performance |
| * Fixed a vegetation shader issue | | * Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame |
| * Fixed a threading issue, the game quits a bit faster as a result | | * Reduced memory usage of minimap |
| * Fixed a bug where the music could get stuck in the morning and evening when in dungeons | | * Only load graphics presets for the current platform, rather than all platforms, reducing memory usage |
| * Fixed a bug that could cause the server list to stop working | | * Removed a duplicated matchmaking manager that wasted performance in the start menu |
| * Opening console now blocks hotbar navigation
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| * Offline players can now send map pings on Xbox and MS store version
| | [b]Bug fixes:[/b] |
| * Fixed missing special characters on signs | | * Fixed “Generating” progress bar not always being shown during world generation |
| * Fixed glowing signs | | * Fixed server list sometimes failing to save when quitting from the start menu |
| * You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
| | * Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome |
| * Fixed flickering colours when placing beech sapling | | * Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive |
| * You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
| | * Fixed audio stutter that occurred when a lot of sounds were playing simultaneously |
| * Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away) | | * Fixed Yggdrasil not being visible in environment reflections |
| * Prevent character from jumping when in piece selection
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| * Reset "auto run" after dodge
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| * Fixed a crash related to the old portal
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| * Fixed sometimes missing tooltip for inventory items | |
| * Fixed some broken item names
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| * Menu usage is now blocked when HUD is hidden
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| * Enemy spawn block and item despawn now matches workbench build radius
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| * Fixed AI updates behaving wrong (mobs should feel more responsive again) | |
| * Fix for Riding skill not improving
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| [b]Quality of Life:[/b] | | [b]Mac App Store:[/b] |
| * Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container | | * Improved error message shown when trying to play online without being logged in to Game Center |
| * You can now manually choose snapping point with Q & E for precision building
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| * Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
| | [b]Steam: [/b] |
| * Workbench and Forge now get slightly increased build range when upgraded
| | * Player list now successfully shows profile pictures of non-friends too |
| * Crafting benches’ build range is now cylindrical instead of spherical | |
| * Precision placement of buildpieces changed to show when holding ctrl
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| * Added ability to copy build piece while in build mode
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| [b]Xbox:[/b] | | [b]Xbox:[/b] |
| * Fixed a bug on Xbox where ticks wouldn’t attach correctly | | * All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console |
| * Fixed Xbox bug which could cause the player to jump while selecting a building piece
| | * UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X |
| * Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox | | * Improved graphics: |
| * Fixed vegetation and reflection shader for Xbox | | * Xbox One and Xbox One S: Added SSAO and increased number of point lights |
| * Alt functionality key changed to LB for Console 2 mapping | | * Xbox One X: Increased number of point lights |
| * Added quick selection commands for console (Store: X+DPad, Load: Y+DPad) | | * Xbox Series S: Increased number of point lights and enabled point light shadows |
| * Fixed tooltip position for store items when using gamepad | | * Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions |
| * Own chat messages are not filtered anymore
| | * Reduce power draw even more when the game is running in the background |
| * Own sign texts are shown when playing offline
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| * Cloud storage check after save and before world start to prevent potential data loss | | [b]Windows, Linux, MacOS:[/b] |
| * No more privilege pop-ups when playing offline | | * Reworked graphics presets and unified them across the three platforms |
| | * Fixed automatic render scale sometimes being set incorrectly in windowed mode |
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| [b]Stability:[/b] | | [b]Steam Deck:[/b] |
| * Various crash fixes related to generation and projectiles | | * Improved graphics presets: |
| * Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version | | * Performance mode now reaches 60 fps |
| * Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world | | * Optimized preset settings for battery life |
| * Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable | | * Native resolution is now used on first start, instead of 1366x768 |
| * Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
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| * Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
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| * Fix memory leak when opening and closing the skill dialog
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| * Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
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| [b]Misc:[/b] | | [b]For modders:[/b] |
| * God mode will now allow damage down to 1 health rather than taking no damage | | * Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler] |
| * New console command "tombstone" which create tombstones
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| * Tombstones can now be deleted with ’forcedelete’ command
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| * New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
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| * New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value; itemset hildir)
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| * Itemset command also limits items to level 4
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| * Fixed the saving of some stats
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| * Localisation updated
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| * Fixed Asian fonts readability in bold style
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| * Fixed rune-stone texts to only show rune symbols in all languages
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| * Made sure all text fields have the correct fonts set
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| * Minor text optimizations
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| * Fixed some missing localization updates when language is changed
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| * Saving icon is now displayed on low FPS as well
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| * Fixed some incorrect key hints
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| * Removed several control characters that were rendered as a box in item descriptions
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| * Fixed world list not being updated when the last world is removed
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| * Fixed selecting world with mouse not working in some cases
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| * Fix for refreshing favourite dedicated servers
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| * Added merch store button to main menu[/spoiler]
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| }} | | }} |