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| | ver = 0.218.14 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> | | | ver = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. --> |
| | livever = 0.218.14 <!-- This number should match whatever is the current client version --> | | | livever = 0.221.10 <!-- This number should match whatever is the current client version --> |
| | patchlink = May_07,_2024_Patch | | | patchlink = February_02,_2026_Patch |
| | num = Tue, 07 May 2024 09:25:21 +0000 | | | num = Mon, 02 Feb 2026 09:01:19 +0000 |
| | pic = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> | | | pic = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. --> |
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| | patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b] | | | patchnotes = Greetings vikings! |
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| Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
| | Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been! |
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| [list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
| | We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us. |
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| [*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url].
| | For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes! |
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| [/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote] | | If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim. |
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| | As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim. |
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| Hello vikings, and thank you all for your continued testing!
| | Once again, thank you so much for being with us for five whole years! |
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| We've got a really chunky patch of fixes for you today. It contains everything from tweaks to build pieces and food recipes, to enemy spawning and how dangerous the boiling water is. Without further ado, here are the patch notes:
| | Skål!! |
| | /The Iron Gate team |
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| [h3]Detailed Patch Notes:[/h3]
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| [b]Building:[/b]
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| * Drakkar now only needs 50 Finewood instead of 60
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| * Updated destruction effects for Drakkar
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| * Straw floor now visible from underneath
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| * Grausten arched roof no longer has a gap beneath it when snapped above other build pieces
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| * Material variation tweaks to Grausten build pieces to decrease repetitiveness
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| * Grausten pillars can now be build to a correct intended maximum height
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| * Flametal beam and pillar updated model and texture
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| * Added rain damage for some Ashwood pieces
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| * Ashwood door can now be walked through properly without getting stuck
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| * Following Ashwood build pieces no longer flicker: 26 degree walls, 45 degree walls, 26 degree beams, 45 degree beams, big arch
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| * The preview no longer shakes when placing stacks of wood, core wood and bones
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| * Build menu border now matches width of menu window
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| * Tweaks to Ashwood build pieces to decrease shininess
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| * Lava lantern no longer floats mid air when support is removed
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| * Lots of minor tweaks to build pieces
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| [b]Equipment & Crafting:[/b] | | [h2]Abbreviated Patch Notes:[/h2] |
| * Feather Cape & Asksvin Cape are now frost resistant
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| * Balance tweaks to enemy spawn rates in Ashlands
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| * Ask armour set now gives a set bonus
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| * Ashlands mage armour now has a slightly increased Eitr regeneration rate
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| * Dundr reload animation should now match with actual reloading with low elemental magic skill
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| * Changed backstab bonus multiplier on Dundr staff from 3 to 1
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| * Trollstav and Dundr are no longer oriented backwards on item stands
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| * Staff of the Wild now makes slightly more damage with spawned thorns
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| * Spawned roots from Staff of the Wild now has a low chance to root enemies on hit
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| * Upgrading Dundr staff now increases its lightning damage instead of piercing damage
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| * Reduced how fast Elemental Magic skill gets raised when using the Staff of Fracturing
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| * Fixed Flametal Helmet and Berserkir Axes not being automatically picked up
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| * Minor Dyrnwyn sword recipe tweak
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| * Eldner mace now provides more blunt damage instead of pierce damage when upgraded
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| * Summoned trolls will now attack all creatures
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| * Berzerkir axes and Eldner mace stamina cost increased to 16 from 14 per hit
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| * Recipes for Fiery Svinstew, Sizzling Berry Broth and Spice Induced Marmalade are now available earlier as they only require a Cauldron of level 5 instead of level 6
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| * Piquant pie stamina increased to 35 from 24
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| * Reduced the weight of Ceramic Plate from 4 to 2
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| * Fixed Catapulted items losing level, durability, etc
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| * Basalt platforms will no longer spawn duplicates close to zone edges
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| * Fixed an issue which caused Basalt platforms to not always spawn on Xbox
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| * Fixed an issue where non-cinder fire damage caused items to convert to coal
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| [b]Creatures:[/b]
| | * A celebratory hat! |
| * Enemies will no longer spawn close to the Ashlands dvergr ruins
| | * Early Axes |
| * Charred Melee and Archers can now spawn in biomes with lower level than Ashlands after defeating Fader | | * Frosted Sweetbread |
| * Seekers can now spawn in biomes with lower level than Mistlands after defeating Seeker Queen | | * Added a radial menu for emotes |
| * Summoned skeletons and other creatures can now walk closer to the lava before catching fire | | * New emotes |
| * Asksvin no longer sound like wolves when petted | | * New hairstyles |
| * Changed Lord Reto's name to appear orange | | * 2 new buildable garlands |
| * Starred Ashlands creatures now drops fewer trophies | | * Engine Upgrade |
| * Decreased drop chance of Asksvin trophies | | * Multiple bug fixes and improvements |
| * Skugg turret now drops Charred Cogwheel again | |
| * Geirrhafa no longer immune to lava damage | |
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| [b]World:[/b] | | [h2]Detailed Patch Notes:[/h2] |
| * Location tweaks
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| * Ruins in Ashlands should no longer catch on fire
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| * Fixed some locations that spawned a disconnected spiked piece
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| * Fixed an issue where portals were not connecting when rebuilt
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| * Tweaks to Flametal spires for easier Flametal mining
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| * Sinking Flametal spires no longer respawn if unloading the area
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| * Flametal spires are now immune to lightning damage
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| * Players no longer take lava damage while riding Asksvin
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| * Correct icon is now shown when riding Asksvin
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| * Carrions now has a lower chance of dropping Asksvin skeleton
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| * Fixed a crash that could cause killed enemies to spawn lots of resources and prevent reloading of that world
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| * Ashvines require a bit more space to grow and will no longer attach to a wall already occupied by another Ashvine
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| * It is no longer too hot for Ashvines to grow in Ashlands
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| * Ashvines are now able to grow on grausten walls
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| * Fir saplings can now survive in the Mountains again
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| * Fader Boss Stone emission now lines up with stone carvings
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| * Fixed storm lightning not being affected by flashing lights setting
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| * Fixed weird ridge outside world edge
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| * Changed spawn of vegvisir_placeofmystery so that the next place of mystery is found from the previous one
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| * Damage from water on beaches in Ashlands is no longer as intense
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| [b]Misc:[/b] | | [spoiler][b]New Content:[/b] |
| * UI of the rudder of Drakkar is now placed above the rudder | | * New Emote: Vibe |
| * Tooltips showing total currently equipped special stats now include those from status effects | | * New Emote: LoveYou |
| * Restored standardised and missing strings | | * New Buildpiece: Flower Garland |
| * Localization updated | | * New Buildpiece: Fey Lights |
| * Fixed status effects being too large on players | | * New Consumable: Frosted Sweetbread |
| * Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps | | * New Weapon: Early Axes |
| * Added console command 'findtp' to go to nearest found item | | * New Hat: Celebratory Cap |
| * Added console command 'setfuel' to fill all nearby lights to specified fuel | | * 2 New Materials: Mysterious Axe Head, Curious Axe Head |
| | * 3 New Hairstyles (Champion, Chronicler, Sunbringer) |
| | * Added radial menu for emotes |
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| | [b]Fixes & Improvements:[/b] |
| | * Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls) |
| | * Tweaks to berserker armour |
| | * Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields |
| | * Updated Game Engine to Unity 6000.0.61f1 |
| | * Added localization string for tombstone container |
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| | [b]Reworked graphics settings:[/b] |
| | * Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target |
| | * Added new “Upscaling method” setting with new “Pixelated” option |
| | * Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact |
| | * The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value) |
| | * The frame rate limiter setting is now applied during the splash/loading screen |
| | * The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around |
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| | [b]Optimizations:[/b] |
| | * Change engine settings to improve performance in areas with many instances |
| | * Massively reduced CPU usage of armor stands |
| | * Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas |
| | * Grass vegetation is no longer included in environment reflections, improving performance |
| | * Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame |
| | * Reduced memory usage of minimap |
| | * Only load graphics presets for the current platform, rather than all platforms, reducing memory usage |
| | * Removed a duplicated matchmaking manager that wasted performance in the start menu |
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| | [b]Bug fixes:[/b] |
| | * Fixed “Generating” progress bar not always being shown during world generation |
| | * Fixed server list sometimes failing to save when quitting from the start menu |
| | * Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome |
| | * Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive |
| | * Fixed audio stutter that occurred when a lot of sounds were playing simultaneously |
| | * Fixed Yggdrasil not being visible in environment reflections |
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| | [b]Mac App Store:[/b] |
| | * Improved error message shown when trying to play online without being logged in to Game Center |
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| | [b]Steam: [/b] |
| | * Player list now successfully shows profile pictures of non-friends too |
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| | [b]Xbox:[/b] |
| | * All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console |
| | * UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X |
| | * Improved graphics: |
| | * Xbox One and Xbox One S: Added SSAO and increased number of point lights |
| | * Xbox One X: Increased number of point lights |
| | * Xbox Series S: Increased number of point lights and enabled point light shadows |
| | * Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions |
| | * Reduce power draw even more when the game is running in the background |
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| | [b]Windows, Linux, MacOS:[/b] |
| | * Reworked graphics presets and unified them across the three platforms |
| | * Fixed automatic render scale sometimes being set incorrectly in windowed mode |
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| | [b]Steam Deck:[/b] |
| | * Improved graphics presets: |
| | * Performance mode now reaches 60 fps |
| | * Optimized preset settings for battery life |
| | * Native resolution is now used on first start, instead of 1366x768 |
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| | [b]For modders:[/b] |
| | * Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler] |
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| }} | | }} |