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Updated recipes for 0.209.9
OdinBot (talk | contribs)
Updated recipes for 0.209.9
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.209.9 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.209.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.209.9 <!-- This number should match whatever is the current client version -->
| livever    = 0.209.10 <!-- This number should match whatever is the current client version -->
| patchlink  = June_20,_2022 (2)_Patch
| patchlink  = June_21,_2022_Patch
| num        = Mon, 20 Jun 2022 18:05:52 +0000
| num        = Tue, 21 Jun 2022 11:56:48 +0000
| pic        = Current Version Generic Update Placeholder <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Current Version Generic Update Placeholder <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
<!--
<!--
| patchnotes = Dedicated-server world loading fix.
| patchnotes = Yet another hotfix, fixes issue with world creation caused by the steam cloud-save overhaul.  
 
This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy “worlds/” directory (and instead creating a new empty world)
 
Unfortunately if you already got a world-reset caused by this, try removing the broken world from "worlds_local/" (but don’t touch “worlds/” ). This will make the server load the original working world from “worlds/” instead.
 
Shit happens :( sorry


Again, sorry if this caused issues for some of you.
-->
-->
}}
}}

Revision as of 13:01, 25 June 2022