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Updated Patches for 0.217.6
OdinBot (talk | contribs)
Updated Patches for 0.217.6
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.217.6 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.217.11 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.217.6 <!-- This number should match whatever is the current client version -->
| livever    = 0.217.11 <!-- This number should match whatever is the current client version -->
| patchlink  = June_22,_2023_Patch
| patchlink  = August_09,_2023_Patch
| num        = Thu, 22 Jun 2023 07:59:06 +0000
| num        = Wed, 09 Aug 2023 12:00:02 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = We hope you’re all having a fun time with Hildir’s Request so far! We’ve got a few miscellaneous fixes for you today which should hopefully make everything a bit smoother.
| patchnotes = [quote]This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.


[h2]Patch notes:[/h2]
Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.


To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.
Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
Please make sure to make backups of your save files before playing.[/quote]
We have some more adjustments to make to Hildir’s Request, but we’re now crossing our fingers that this will be the final patch before we can finally release it beyond the PTB.
The patch log is quite chunky this time, with a variety of fixes and improvements for you! This also includes something a lot of people have asked for, which is a more practical use for all the new cosmetic everyday wear you can buy from Hildir. They'll now make your chores a bit easier by decreasing the stamina use for various household tasks.
[h2]Abbreviated patch notes:[/h2]
* Hildir locations should now generate correctly on dedicated servers
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Added ability to copy build piece while in build mode
* Build piece precision fix
* Plant growing rotation fix
* Lots of bug fixes, balance changes and stability improvements.
[h2]Detailed patch notes:[/h2]
[b]Fixes & Improvements:[/b]
[b]Fixes & Improvements:[/b]
* Re-added missing Smelter hoover text
* Hildir locations should now generate correctly on dedicated servers
* All clothes sold from Hildir now only provide 1 armour
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Equipped items will no longer be moved when the “place stack” button is used
* Correct icon for tunic4
* Dead Raiser and Shield staff can now be upgraded to level 3
* Hildir items can now be repaired at workbench
* Fixed AI updates behaving wrong (mobs should feel more responsive again)
* Added ability to copy build piece while in build mode
* Spawners for Hildir mini-bosses now only appear in actual “Hildir dungeons”
* Manual snap cycling now shows a name of each snap point
* Tweaked Black forge extension Vice recipe
* You can no longer accidentally cycle snapping points while having the build menu or the map visible
* Fixed descriptions for World modifier resource rate to correct 2->1.5 and 3->2 values, and added a x3 option
* Snap points removed for barber station
* Fixed an issue where Riding skill was not improving
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Fixed descriptions and typos in world modifiers
* Fixed issue where precision placing build pieces would appear to be a few centimetres off
* Fixed misaligned text in connection panel
* Removed possibility to build on fire pit
* Added resource rate options
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* Added merch store button to main menu (Steam version only)
* Prevent character from jumping when in piece selection
* World modifier tooltips should always be displayed correctly when hovering now
* Place stacks is now available only when a container has been opened (You can no longer press shift-e on a container to place stacks)
* Localization updated and tweaked some strings
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting.
* Some more ZDO null checks
* Hard and Very hard combat difficulty now also increases star mob chance
* Skip intro is working again when using gamepad
* Pickables, honey and sap scales correctly with resource rate modifier
* Fixed double selection in ingame menu when using controller
* Resource rate modifier should now scale more correctly for all drops
* Toggle run renamed to toggle sprint, and works again
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed a bug where being near a Queen dungeon would block portals when using the ‘No Boss Portals’ option. Bosses will now count as active and block teleporting after the first time they have been aggroed rather than when they are spawned
* Blocked portals and dungeons exits will now display the same message when being blocked by the ‘No Boss Portals’ modifier
* Fixed crossplay servers failing to register if too many modifiers were set
* Fixed modifiers not being set for in-game hosted servers when registering to Steam’s matchmaking
* Fixed modifiers not being reset when starting a world with no modifiers after starting a world with modifiers
* Fix random events only spawning for the host when using ‘Player based events’, or not at all if on dedicated server
* Fixed the saving of some stats
* Added ‘hildir’ to itemset command
* Tombstones can now be deleted with 'forcedelete' command
* "randomevent" and "stopevent" commands can now be called by all admins, not just the host
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed incorrect click sound on "B"
* Fixed sometimes missing tooltip for inventory items
* Fixed an issue where boats could fall through the ocean
* Localisation updated
 
[b]UI:[/b]
* Fixed Asian fonts readability in bold style
* Fixed rune-stone texts to only show rune symbols in all languages
* Made sure all text fields have the correct fonts set
* Minor text optimizations
* Fixed some missing localization updates when language is changed
* Saving icon is now displayed on low FPS as well
* Fix a bug that caused the server modifier summary to be empty in the server list for all servers
* Moved tooltip from server browser to not overlap with cloud warning text
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed “Custom modifiers” text showing up as the localization key in the server list, rather than the localised text
* Fixed world list not being updated when the last world is removed
* Added full localization support to modifiers text in world and server list
* Fixed tooltip position for store items when using gamepad
* Added X to quick close and save server modifiers
 
[b]Stability[/b]
* Various crash fixes related to generation and projectiles
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fix memory leak when opening and closing the skill dialog
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
 
[b]Xbox:[/b]
* Own chat messages are not filtered anymore
* Own sign texts are shown when playing offline
* Cloud storage check after save and before world start to prevent potential data loss
* No more privilege pop-ups when playing offline
* Having used a guardian power from given boss will now also enable events related to that boss, and when killing certain enemies, when using player based events
 
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Revision as of 12:16, 9 August 2023