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Updated Patches for 0.217.6
OdinBot (talk | contribs)
Updated Patches for 0.217.6
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.217.43 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.217.46 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.217.43 <!-- This number should match whatever is the current client version -->
| livever    = 0.217.46 <!-- This number should match whatever is the current client version -->
| patchlink  = March_12,_2024_Patch
| patchlink  = April_02,_2024_Patch
| num        = Tue, 12 Mar 2024 09:34:48 +0000
| num        = Tue, 02 Apr 2024 11:17:59 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will affect many mods!
This patch contains several fixes to the minimap, as well as fixes to dungeon generation and to portals.


[h3]Abbreviated Patch Notes:[/h3]
[b]Important note if you have played the PTB patch 0.217.43:[/b]
* Unity engine upgraded
If you have removed a world and then created a new world with the same name, you will need to remove the following files from your worlds folder:
* Major changes how locations/dungeons are loaded to improve performance
[mapname]_forestMaskTexture
* Multiple bug fixes
[mapname]_heightTexture
[mapname]_mapTexture


[h3]Detailed Patch Notes:[/h3]
[h3]Detailed Patch Notes:[/h3]
[b]Fixes & improvements:[/b]
 
* Upgraded Unity engine to 2022.3.17f
* Mountains above 200 in height should no longer be cut of on minimap
* Changes to how locations/dungeons/rooms are loaded and unloaded. For more information regarding this change, [url=https://valheim.com/support/modding-faq-for-the-asset-bundle-update-0-217-40]please see the FAQ[/url]
* Changed names of minimap cache files to include “Cache”
* Fixed issue where Seasonal groups that extended over a year change wouldn't work in the new year
* Fixed an issue where dungeons are much smaller and has worse loot when generated
* Fixed terrain modifications around locations not getting applied properly
* Portals are no longer connected after the connected portal is destroyed
* Fixed bug where old pre-Mistlands terrain modification did not blend with newer modifications [Note! you have to run the “optterrain” command to update the terrain]
* Fixed an issue with loading threading to decrease load times
* Fixed issue with the point emote not orienting the player properly
* Fixed asset loading system's "operation to loader" dictionaries being reassigned multiple times
* Fixed multiple bugs related to the blocklist
*Updated Asset Bundle naming
* Fixed a bug where menu navigation via keyboard arrows keys stopped working after the setting menu was exited via ESC or back button
* Fixed issue with cartography table not working when reading your own pins
* Fixed some UI elements to no longer flicker when the game is running at low FPS
* Fixed issue where the minimap would show the map for a previous world with the same name
* Naturally spawned beds can now be removed using the hammer
* Fixed issue where minimap flickers with the names of pins
* Fixed a bug where Geirrhafa and Brenna would respawn after game restart
* Fixed issue where the files start_headless_server and steam_appid.txt were missing from the dedicated server builds
* Turnip inventory stacking fixed to match other vegetables
* Fixed a bug that caused dungeons to be generated differently than before
* Fixed missing text for Fermenter without a roof
* Fixed worlds_local not being created correctly for cloud file sources.
* Fixed hardcoded text for Kiln
* Show a warning if dependencies are not installed
* Fixed a bug where weight for many items is not displayed for Turkish language
 
* Fixed text in some languages not being centered vertically in the manage saves menu
[b]Steam only:[/b]
* Fixed items in merchants' stores not being centered
* Start menu scene is no longer reloaded if the client fails to determine the backend of a dedicated server.
* Fixed Sun shafts and Soft particles graphic settings not toggling properly
 
* Low disk space warning improvements
[b]Xbox and Microsoft Store only:[/b]
* Fixed a memory leak when highlighting building objects
* Fixed a freeze when entering suspend mode
* Improve time to validate IP addresses which speeds up loading
* Fixed a bug that caused the game to no longer return to the start scene when entering suspend mode while hosting or being joined to a multiplayer game
* Players can now find friends on Xbox/MS Store via friends tab in server browser
* Fixed an issue where friends tab on server browser did not display friend's servers at all
* Fixed missing text when trying to use an item on a cartography table and windmill
 
* Fixed an issue with Linux dedicated servers
 
* Fixed window resizing when exiting settings
* Elder no longer spawns on his altar
* Optimised minimap to reduce FPS drops when having a lot of map markers
* Fixed an issue with cloud saves on Microsoft Store
* Weight text in UI Tooltips now show both individual weight and total weight for stacked items
* Fixed a bug that caused 2 days to be skipped instead of 1 when only Xbox clients were connected to a dedicated server
* Tweaked how camera rotation on gamepads behave [Now a lot more similar to how it behaves on Mouse/Keyboard]
* Fixed inconsistent support calculations for “Cage floor” 1x1 piece
* Fixed gap when placing banners
* Fix items to no longer move in the inventory UI when upgrading them
* Fixed creature position not updating properly when transferring ownership
* Fixed an issue where blocklist would allocate 2GB of RAM, now it only allocates what is necessary
* Fixed issues with boat ownership when a client gets disconnected
* Boats no longer suddenly stop when ownership is transferred or a player is accessing the boat storage
* Sails are now blowing in the correct direction compared to winds
* Dealing knockback to an enemy in a slope no longer affects the player dealing the knockback
* Gamepad and mouse now both behave in the same way
* Added caching for minimap creation to make startup time faster
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Revision as of 12:15, 2 April 2024