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Updated Patches for 0.218.9
OdinBot (talk | contribs)
Updated Patches for 0.218.9
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{{#switch:{{{1}}}
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| ver        = 0.218.11 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.218.12 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.218.11 <!-- This number should match whatever is the current client version -->
| livever    = 0.218.12 <!-- This number should match whatever is the current client version -->
| patchlink  = April_24,_2024_Patch
| patchlink  = April_26,_2024_Patch
| num        = Wed, 24 Apr 2024 13:01:41 +0000
| num        = Fri, 26 Apr 2024 11:30:36 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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Hello vikings!
Further tweaks and bug fixes are incoming! For this round we have made some adjustments to enemy spawning, such as giving the shield generator the same anti-spawning properties as a workbench. There are also some tweaks to the new Drakkar ship to make it easier to get back onto should you fall overboard, as well as some terrain changes to make it a bit easier to sail into the Ashlands.


First of all, we'd just like to thank everyone who has played the Ashlands update thus far, and we hope you're having a good time! That being said though, we have gotten a whole bunch of feedback already, and we have some tweaks for you today.
In addition to the fixes, we have also added two new build pieces, and these you will be able to place directly in the lava if you so desire!


One of the main issues was that the new ship would get stuck against rocks and other surfaces, but with some material fixes it should be smooth sailing (hehe) from here on out. We have also solved an issue where portals wouldn't connect properly, as well an issue where even your cooking station would catch fire, along with various other bugs.
[h3]Abbreviated Patch Notes:[/h3]
 
Last, but absolutely not least, we have also hopefully solved the issue where you would be far too overwhelmed by enemies. As it was, the enemies were drawn to you whenever you stood near a tree that fell, or a tree that was taking damage from a fire caused by cinders. Now, enemies should only react to the sound of falling trees, and the sound from when you/enemies are damaging the environment, and not the fire from cinders.
 
Please do continue to report bugs and leave feedback!


[h3]Abbreviated Patch Notes:[/h3]
* Balancing tweaks in Ashlands
* Multiple balancing tweaks in the Ashlands
* 2 new build pieces
* Multiple bug fixes & optimization
* Minor bug fixes


[h3]Detailed Patch Notes:[/h3]
[h3]Detailed Patch Notes:[/h3]
* Fixed issues which could cause Drakkar ship to get stuck
* Fixed a balancing issue that could attract too many nearby enemies because of trees catching fire
* Charred Warriors no longer spawn under the sea
* Balancing tweaks to some of Fader’s attacks
* Portals should no longer have a problem reconnecting after changing name
* Tweaked collider to prevent rugs from clipping into the Grausten floor pieces
* Ashwood walls with 26 and 45 degree angle now align better with the other Ashwood wall pieces
* Cooking stations can no longer catch on fire
* Building pieces will no longer start burning before being placed
* Recipes for multiple armours and weapons in Ashlands has been updated to use correct workbench levels
* Summoned Trolls now have a small chance to spawn cinders
* Summoned Trolls are now immune to fire damage
* Visual tweaks to Dyrnwyn
* Visual tweaks to Bone Fragments
* Tweaks to Ashen Cape visual behaviour
* Corrected missing text strings
* Compiler optimizations for Xbox
* Sulfur now makes correct sound when picked up
* Fixed a performance issue related to many damage numbers
* Fixed an issue causing the download size to be unnecessarily large
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed


[spoiler]* New build pieces: Flametal Pillar and Flametal Beam
* Enemies will no longer spawn close to the bigger Ashlands ruins
* Decreased chance of flametal pillars to start to sink and reduced how fast they sink
* Lava rock eruptions will no longer happen close to your base, but can happen close to the players
* Shield generator will now also block enemies and lava rocks from spawning
* Minor balancing tweaks to the new weapons
* Lightning and primal special effect chances increased
* Lightning effect tooltip added
* Basalt platforms will now remain longer before sinking
* Slightly reduced the number of rocks when sailing into the Ashlands (for unexplored areas)
* Drakkar can now take a small amount of damage from fire
* It should now be easier to reach the ladder of a Drakkar from the water
* Enemies are now less likely to spawn where you can see them
* Asksvin bite attack range slightly reduced
* Charred will avoid lava slightly more
* Ashwood beams and poles no longer flicker when placed in a right angle
* Ashwood 26° wall should now line up properly with other Ashwood walls
* Grausten stairs no longer flicker when placed next to each other
* Walls of Charred Fortresses go even further down beneath the ground
* Ashen Cape physics tweaks
* Fixed a bug that could cause FPS to drop after a lot of things have been burning[/spoiler]


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Revision as of 12:16, 26 April 2024