Template:Current Version: Difference between revisions

From Valheim Wiki
OdinBot (talk | contribs)
Updated Patches for 0.218.9
OdinBot (talk | contribs)
Updated Patches for 0.218.9
Line 1: Line 1:
{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.218.14 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.218.15 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.218.14 <!-- This number should match whatever is the current client version -->
| livever    = 0.218.15 <!-- This number should match whatever is the current client version -->
| patchlink  = May_07,_2024_Patch
| patchlink  = May_14,_2024_Patch
| num        = Tue, 07 May 2024 09:25:21 +0000
| num        = Tue, 14 May 2024 10:59:54 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
<!--
<!--
| patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b]
| patchnotes = The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
After three weeks in the Public Test Branch, we believe we have ironed out most of the wrinkles with the update already, but please keep in mind that hotfixes and such are still likely to happen within the near future!  [b]Feedback and bugs are best sent in via [url=https://valheim.com/support/]the support page[/url] on our website.[/b]


[list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
[b]Before you dive into the game, please do take a look at our [url=https://valheim.com/support/getting-ready-for-the-ashlands]preparation guide[/url]. This guide touches important matters such as world generation and mods.[/b]


[*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url].
You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.


[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
If you have missed out on our [url=https://www.youtube.com/watch?v=XSVbXgBJIuI&ab_channel=IronGate]gameplay trailer[/url], it's available on our YouTube channel, but right now we want to get your blood pumping with this animated release trailer!


[previewyoutube=QZ3kJlaMUvU;full][/previewyoutube]


Hello vikings, and thank you all for your continued testing!
[h2]Abbreviated Patch Notes:[/h2]


We've got a really chunky patch of fixes for you today. It contains everything from tweaks to build pieces and food recipes, to enemy spawning and how dangerous the boiling water is. Without further ado, here are the patch notes:
[h3]New content:[/h3]
[b]New Biome – Ashlands:[/b]
* 30+ New weapons
* New bombs and ammunitions
* 3 New armour sets
* 2 New capes
* 10+ New creatures
* 70+ New buildable items
* 5 New crafting station upgrades
* 30+ New crafting materials
* 15+ New food items and potions
* New locations
* New music
* New events
* New mechanics


[h3]Detailed Patch Notes:[/h3]
[h3]Fixes & Improvements:[/h3]
[b]Building:[/b]
* Fixed Mead materials
* Drakkar now only needs 50 Finewood instead of 60
* Standardised texts throughout the game
* Updated destruction effects for Drakkar
* Various fixes and improvements
* Straw floor now visible from underneath
* Grausten arched roof no longer has a gap beneath it when snapped above other build pieces
* Material variation tweaks to Grausten build pieces to decrease repetitiveness
* Grausten pillars can now be build to a correct intended maximum height
* Flametal beam and pillar updated model and texture
* Added rain damage for some Ashwood pieces
* Ashwood door can now be walked through properly without getting stuck
* Following Ashwood build pieces no longer flicker: 26 degree walls, 45 degree walls, 26 degree beams, 45 degree beams, big arch
* The preview no longer shakes when placing stacks of wood, core wood and bones
* Build menu border now matches width of menu window
* Tweaks to Ashwood build pieces to decrease shininess
* Lava lantern no longer floats mid air when support is removed
* Lots of minor tweaks to build pieces


[b]Equipment & Crafting:[/b]
[h2]Detailed Patch Notes:[/h2]
* Feather Cape & Asksvin Cape are now frost resistant
[h3]New content:[/h3]
* Balance tweaks to enemy spawn rates in Ashlands
[spoiler][b]Mechanics:[/b]
* Ask armour set now gives a set bonus
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* Ashlands mage armour now has a slightly increased Eitr regeneration rate
* Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
* Dundr reload animation should now match with actual reloading with low elemental magic skill
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* Changed backstab bonus multiplier on Dundr staff from 3 to 1
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* Trollstav and Dundr are no longer oriented backwards on item stands
* Lay claim to Charred Fortresses with two new Siege Machines
* Staff of the Wild now makes slightly more damage with spawned thorns
* New plantable Ashvines will grow on the walls of your base
* Spawned roots from Staff of the Wild now has a low chance to root enemies on hit
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* Upgrading Dundr staff now increases its lightning damage instead of piercing damage
* The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them
* Reduced how fast Elemental Magic skill gets raised when using the Staff of Fracturing
* Fixed Flametal Helmet and Berserkir Axes not being automatically picked up
* Minor Dyrnwyn sword recipe tweak
* Eldner mace now provides more blunt damage instead of pierce damage when upgraded
* Summoned trolls will now attack all creatures
* Berzerkir axes and Eldner mace stamina cost increased to 16 from 14 per hit
* Recipes for Fiery Svinstew, Sizzling Berry Broth and Spice Induced Marmalade are now available earlier as they only require a Cauldron of level 5 instead of level 6
* Piquant pie stamina increased to 35 from 24
* Reduced the weight of Ceramic Plate from 4 to 2
* Fixed Catapulted items losing level, durability, etc
* Basalt platforms will no longer spawn duplicates close to zone edges
* Fixed an issue which caused Basalt platforms to not always spawn on Xbox
* Fixed an issue where non-cinder fire damage caused items to convert to coal


[b]Creatures:[/b]
[b]Creatures:[/b]
* Enemies will no longer spawn close to the Ashlands dvergr ruins
* Enemy: Fallen Valkyrie
* Charred Melee and Archers can now spawn in biomes with lower level than Ashlands after defeating Fader
* Enemy: Charred Warrior
* Seekers can now spawn in biomes with lower level than Mistlands after defeating Seeker Queen
* Enemy: Charred Archer
* Summoned skeletons and other creatures can now walk closer to the lava before catching fire
* Enemy: Charred Warlock
* Asksvin no longer sound like wolves when petted
* Enemy: Charred Twitcher
* Changed Lord Reto's name to appear orange
* Enemy Turret: Skugg
* Starred Ashlands creatures now drops fewer trophies
* Enemy: Morgen
* Decreased drop chance of Asksvin trophies
* Enemy: Bonemaw Serpent
* Skugg turret now drops Charred Cogwheel again
* Enemy/creature: Asksvin (tameable & rideable)
* Geirrhafa no longer immune to lava damage
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice


[b]World:[/b]
[b]Crafting:[/b]
* Location tweaks
* Material: Majestic Carapace (previously Queen Drop)
* Ruins in Ashlands should no longer catch on fire
* Material: Fader Relic (placeholder item)
* Fixed some locations that spawned a disconnected spiked piece
* Material: Asksvin Hide
* Fixed an issue where portals were not connecting when rebuilt
* Material: Asksvin Bladder
* Tweaks to Flametal spires for easier Flametal mining
* Material: Asksvin Tail
* Sinking Flametal spires no longer respawn if unloading the area
* Material: Morgen Heart
* Flametal spires are now immune to lightning damage
* Material: Morgen Sinew
* Players no longer take lava damage while riding Asksvin
* Material: Celestial Feather
* Correct icon is now shown when riding Asksvin
* Material: Bonemaw Meat
* Carrions now has a lower chance of dropping Asksvin skeleton
* Material: Bonemaw Tooth
* Fixed a crash that could cause killed enemies to spawn lots of resources and prevent reloading of that world
* Material: Volture Meat
* Ashvines require a bit more space to grow and will no longer attach to a wall already occupied by another Ashvine
* Material: Volture Egg
* It is no longer too hot for Ashvines to grow in Ashlands
* Material: Charred Skull
* Ashvines are now able to grow on grausten walls
* Material: Charred Bone
* Fir saplings can now survive in the Mountains again
* Material: Pot Shard
* Fader Boss Stone emission now lines up with stone carvings
* Material: Bell Shard
* Fixed storm lightning not being affected by flashing lights setting
* Material: Dyrnwyn Fragments x3
* Fixed weird ridge outside world edge
* Material: Bloodstone
* Changed spawn of vegvisir_placeofmystery so that the next place of mystery is found from the previous one
* Material: Jade
* Damage from water on beaches in Ashlands is no longer as intense
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg
 
[b]Craftable Items:[/b]
* Weapon: Dyrnwyn (sword)
* Weapon: Slayer (greatsword)
* Weapon: Brutal Slayer (greatsword)
* Weapon: Scourging Slayer (greatsword)
* Weapon: Primal Slayer (greatsword)
* Weapon: Nidhögg (sword)
* Weapon: Nidhögg the Bleeding (sword)
* Weapon: Nidhögg the Thundering (sword)
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile
 
[b]Build pieces & furniture:[/b]
* Building Pieces: 25  Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Building Piece: Flametal Gate
* Building Piece: Flametal Pillar
* Building Piece: Flametal Beam
* Defence: Ashwood Stakewall
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal – Stone
 
[b]Food & Potions:[/b]
* Food: Cooked Volture Meat
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead


[b]Misc:[/b]
[b]Misc:[/b]
* UI of the rudder of Drakkar is now placed above the rudder
* Location: Ruins (multiple)
* Tooltips showing total currently equipped special stats now include those from status effects
* Location: Redbeard Dvergr Outposts
* Restored standardised and missing strings
* Location: Putrid Hole
* Localization updated
* Location: Charred Fortress
* Fixed status effects being too large on players
* Event: “The undead army marches”
* Event: “The dead have been summoned”
* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)[/spoiler]
 
 
[h3]Fixes & Improvements:[/h3]
* Fixed Major Healing Mead material
* Fixed Minor Eitr Mead Material
* Standardised texts throughout the game
* Updated names for old Flametal items
* The popup for unlocking new things is displayed longer
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command 'findtp' to go to nearest found item
* Added console command ‘findtp’ to go to nearest found item
* Added console command 'setfuel' to fill all nearby lights to specified fuel
* Added console command ‘setfuel’ to fill all nearby lights to specified fuel
* Map is now closed after using debugmode teleport
* There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed
 
[b]Once more, please do remember to check out the [url=https://valheim.com/support/getting-ready-for-the-ashlands]preparation guide[/url] before you set sail towards the Ashlands, it contains important information![/b]
 
[b]NOTE! Unfortunately there are currently some issues with the Microsoft and Xbox versions of Valheim, which means there will be a slight delay in getting the update properly uploaded there. However, the current version on Xbox Flight is the same as the version coming to live, so crossplay will still be possible between Xbox Flight and Default Steam games.[/b]
-->
-->
}}
}}

Revision as of 12:17, 14 May 2024