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Updated Patches for 0.218.16
OdinBot (talk | contribs)
Updated Patches for 0.218.17
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.218.16 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.218.17 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.218.16 <!-- This number should match whatever is the current client version -->
| livever    = 0.218.17 <!-- This number should match whatever is the current client version -->
| patchlink  = May_28,_2024_Patch
| patchlink  = June_18,_2024_Patch
| num        = Tue, 28 May 2024 08:13:17 +0000
| num        = Tue, 18 Jun 2024 08:04:18 +0000
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]


It's time for a patch with some Ashlands fixes! There are tweaks to both weapons and building pieces, and there should now also be some improvements to the loading screen. Thank you for your continued feedback!


[h3]Detailed Patch Notes[/h3]
This patch offers a number of balancing tweaks to the Ashlands! If you want, you can view the numbers for yourself, but the gist of it is that several enemies have had a decreased spawn chance. There has also been a significant change to Flametal spires, so that they no longer sink into the lava once you start to mine them.
 
Aside from this, there are also some more technical fixes for both Xbox and Mac.
 
[h3]Abbreviated Patch Notes:[/h3]
 
* Balancing tweaks for the Ashlands
* Multiple bug fixes for Xbox and Mac
 
[h3]Detailed Patch Notes:[/h3]


[b]Fixes & Improvements:[/b]
[b]Fixes & Improvements:[/b]
* Trollstav can no longer be used in dungeons
* Decreased random spawn chance of multiple enemies in the Ashlands:
* Trollstav will now give a warning message when trying to spawn too many trolls
** Voltures: reduced spawn chance from 30% to 20%
* Spawned trolls can now be attacked by bosses
** Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
* Smoke bombs can now be used to put out fire
** Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
* Stone portal is now able to be built on stone & black marble
** Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
* Shield generator no longer take damage from being built over lava
** Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
* Grausten arched roof pieces no longer display a gap between the top of two roof pieces
** LavaBlob: Spawn interval increased from 200 to 260
* Fixed an performance issue related to grausten building pieces
* Flametal spires will no longer submerge when mined
* Fader’s flame is no longer visible on longer distance than his body
* Voltures no longer make walking sounds when flying
* The catapult will no longer duplicate stacked items
* Fixed a bug in the block list that made it possible to block yourself
* Magma fish is now interested in hot fishing bait
 
* Immobilized tooltip will no longer show unnecessary stats
[b]Xbox:[/b]
* Loading screen will now freeze the window for a much shorter period.
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* The intro will now start playing while loading to shorten the overall loading time when starting the game for the first time.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* You can now cycle through hints in the loading screen
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in
* Localization tweaks
 
[b]Mac:[/b]
* Instead of polling to check for availability of precise scrolling deltas, which is inefficient, especially on slower Macs, cache the value and only update it when the input layout changes.
* The scroll modifier native plugin is now only applied when actually scrolling, and the scroll value is now set in Update() instead of reading it every time the scroll wheel function is called. This makes it less resource intensive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.
 
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Revision as of 09:11, 18 June 2024