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Updated Patches for 0.219.16
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Updated Patches for 0.220.1
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{{#switch:{{{1}}}
{{#switch:{{{1}}}
| ver        = 0.219.16 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.220.1 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.219.16 <!-- This number should match whatever is the current client version -->
| livever    = 0.220.1 <!-- This number should match whatever is the current client version -->
| patchlink  = November_13,_2024_Patch
| patchlink  = February_18,_2025_Patch
| num        = Wed, 13 Nov 2024 11:41:33 +0000
| num        = Tue, 18 Feb 2025 12:11:56 +0000
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]


Hello vikings!


We've got a patch full of fixes for you today! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!
It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all!
 
[h3]Abbreviated Patch Notes:[/h3]
* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements
 
 
[h3]Detailed Patch Notes:[/h3]


[h3]Patch Notes:[/h3]
[b]Fixes & Improvements:[/b]
[b]Fixes & Improvements:[/b]
* Gamepad navigation in menus is no longer jittery and too quick to use
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Adjusted gamepad dead zones
* Fixed memory leak that occurred when generating subsequent new worlds
* There is no longer movement stuttering when using certain inputs
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* There should no longer be a stutter when getting close to the bog witch hut
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Virtual keyboard no longer appears multiple times
* Removed “Detailed particle systems” from Graphics settings and made the “off” setting the default.
* Multiple players can no longer eat the same piece of served food
* Game now allocates less memory and lower execution time for certain types of input
* Crafting skill no longer provides bonus yield on armour and weapons
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* You no longer gain cooking skill by trying to use a full cooking station
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* Resin candles that have been blown out no longer start burning when logging into a server
* In-game player names are now shown in Player List for cross-network users as well
* Resin candles no longer sink into the surface they are placed on
* Reduced memory usage of profile pictures in Player List
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkles when attached to an item stand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer change position when damaged
* Black Marble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met
 


[b]Xbox/MS:[/b]
* You no longer need to restart to observe profile updates in the game
* Added invite button to pause menu
* Reduced network usage somewhat for functionality related to Xbox network
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB
* The game now prevents entering text on signs or renaming animals if UGC privilege is denied, and shows resolve privilege UI in that case.
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Revision as of 12:22, 18 February 2025