Template:Current Version: Difference between revisions

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Updated recipes for 0.210.6
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Updated recipes for 0.211.4
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| ver        = 0.210.6 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.211.4 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.210.6 <!-- This number should match whatever is the current client version -->
| livever    = 0.211.4 <!-- This number should match whatever is the current client version -->
| patchlink  = August_30,_2022_Patch
| patchlink  = September_14,_2022_Patch
| num        = Tue, 30 Aug 2022 11:31:35 +0000
| num        = Wed, 14 Sep 2022 09:10:09 +0000
| pic        = Current Version Generic Update Placeholder <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Current Version Generic Update Placeholder <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.
| patchnotes = [i][b]This update is for the Public Test branch of Valheim, and may therefore be unstable.[/b] Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
[b]Access the Public Test branch[/b] by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
[b]Please leave any feedback[/b] you may have in the appropriate channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim]Discord[/url], or in the [url=https://steamcommunity.com:/linkfilter/?url=https://steamcommunity.com/app/892970/discussions/5/]subforum[/url] here on Steam.
As always, remember to [b]be considerate[/b] towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.[/i]


If you have lost a world due to this issue prior to this patch, you can follow [url=https://steamcommunity.com:/linkfilter/?url=https://www.reddit.com/r/valheim/comments/vssxdi/how_to_restore_most_recent_working_world_save/]this guide[/url] to restore your progress.
This patch entails a couple of changes to prepare the game for the upcoming crossplay feature! This will be necessary in order for you to be able to play Valheim with your friends who might get the game via other platforms – because we suspect you might want to show them your cool buildings, or that you might want to join them to help them find a tombstone.


If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.
Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform you’re using, and if you’re playing as a Steam player with other Steam players, nothing will be different. You will only notice a change if you’re running a dedicated server, where you can choose for it to support crossplay. If you enable this, players will be able to join the server both by using the regular IP address, or by using a join code specific to the server.


[h1]Fixes & Improvements:[/h1]
As always, make sure your game has the same patch version as your friends’, or else connecting to each other might not work. You’ll find the version number in the bottom right corner of your main menu screen.
 
 
[h3]Detailed patch notes:[/h3]
 
* Crossplay support added
* ‘Manage saves’ GUI added so that it’s easier for players to restore/remove saves & backups
* Minor network optimization for in-game hosting (Less demanding for the host when other players are in the game at the same time)
* ‘Join Game’ tab has been updated. Players can now add favourite servers, and see if a server is running, and if they support crossplay or not.**
* Players can now use the parameter ‘-crossplay’ while running Dedicated servers to support crossplay. When using this parameter, the backend will be running Playfab instead of Steamworks. (A ‘Join code’ will appear when you join a Dedicated server supporting crossplay. Players can use this code to join the server)
 
**A question mark indicates that a server status is uncertain, while a red X indicates that the server is down. If there is a “shuffle” icon next to the server status, that means the server supports crossplay.


* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* Using the console save command now also saves the character file
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix
* Removed the ability to craft/build the Midsummer items
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Revision as of 21:28, 14 September 2022