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Updated Patches for 0.213.3
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Updated Patches for 0.212.9
Tag: Reverted
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| ver        = 0.213.3 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.212.9 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.213.3 <!-- This number should match whatever is the current client version -->
| livever    = 0.212.9 <!-- This number should match whatever is the current client version -->
| patchlink  = January_27,_2023_Patch
| patchlink  = December_20,_2022_Patch
| num        = Fri, 27 Jan 2023 09:01:20 +0000
| num        = Tue, 20 Dec 2022 09:00:54 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = Time for another patch, and it’s a chunky one! This patch should fix a lot of various bugs and issues, and we hope there’s something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice.
| patchnotes = Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!
 
We have also added two new items for you! One is a buildable version of the hexagonal gate you have seen at the various Dvergr strongholds in the Mistlands, and the other is a very stylish hat for all you master fishers out there. You may be in Valheim to prove your worth to Odin, but sometimes you simply have to prove yourself worthy of a cool hat as well.
 


[h2]Abbreviated Patch Notes:[/h2]
[h2]Abbreviated Patch Notes:[/h2]
* Tweaked mistlands gear recipes and stats
* Ballista behaviour and recipe tweaks
* Mistlands events, spawning and ai tweaks
* Various balancing tweaks for comfort and fish
* Fixed various animation, effect and gameplay issues
* Music will fade out correctly for locations when continuous music is turned off
* Optimised game assets to decrease RAM usage and game download size


[h3]New Content:[/h3]
[h2]Detailed Patch Notes:[/h2]
* New build piece: Hexagonal gate
[h3]Balancing & Tweaks:[/h3]
* New item: Fishing hat
* Mistlands armour and shield recipes rebalanced and durability increased
* Staffs have rebalanced recipes and stats
* Ballista tweaks (Increased fire rate, sound effects added when shooting and losing sight of targets, tweaked targeting behaviour)
* Ballista ammo recipes made cheaper
* Mistlands Seeker event tweaked (It will no longer trigger in Meadows, Swamps, Mountains or Ocean. It will no longer spawn Seeker Soldiers and the amount of Seekers & Broods has been rebalanced)
* Seeker AI tweaks (They should now circulate a bit and not be on the player constantly to give them some time to catch their breath)
* Seeker Soldier and Gjall spawn rate tweaked (Was spawning quite frequently earlier. It’s now much similar to Troll spawns in Black Forest)
* Comfort from different carpets no longer stacks
* Gjall will now only shoot 1 projectile at a time instead of 2
* Hare running speed slightly decreased
* Tetra bait uses Fenring trophy instead of Ulv trophy
* Fish in mountain caves will respawn correctly, and small additional lake added
* Tuna also always takes ocean bait since it is in ocean as well


[h3]Fixes & Improvements:[/h3]
[h3]Fixes & Improvements:[/h3]
* Players can now “use” a trophy on ballistas to limit what it will shoot at
* Stutter fix when walking left with hoe or hammer equipped
* Balance tweaks to various Mistlands enemies
* Fixed animation issues on dual knives idle and block idle
* Mist torches are no longer a primary target for enemies
* Fixed a lighting issue with fog in black forest
* Fixes to Mistlands dungeons and boss room entrances
* Fixed an error while viewing a character in the main menu that has a fish in its inventory
* Various other bug fixes
* Fixed an issue that could cause the Mistlands boss to escape (Sorry, Your Grace)
* Various fishing fixes
* Spawned skeletons will unsummon correctly after rejoining a network game
* Various networking fixes
* Find console command shows absolute position rather than offset
 
* Mating hens no longer sound like boars
 
* Correct effects will now be shown when placing marble bench and table
 
* Music will fade out correctly for dungeons and locations when continuous music is turned off
[h2]Detailed Patch Notes:[/h2]
* Some locations that had looping music will now only be played once
 
* Various networking changes to solve connectivity issues when using crossplay
[h3]New Content:[/h3]
* Sounds, music, animations and textures have been optimised to save around 485 Mb of RAM and to decrease the download size of Valheim by approximately 420 Mb
* New build piece: Hexagonal gate
* New item: Fishing hat (needs a super secret recipe)
 
[h3]Balance & Tweaks:[/h3]
* Players can now “use” a trophy on ballistas to limit what it will shoot at
* Seeker circling tweaks (They should now feel a bit more aggressive again)
* Gjall spit attack tweaks (They now shoot 2 projectiles again, but the burst interval is increased. Should now be more visible and somewhat easier to avoid instead. More fire damage, less blunt damage)
* Added post-Queen nightspawns of Seekers, Broods and Ticks in Meadows, Black Forest, Mountain and Plains biomes
* Mistlands boss now tries to flee if unable to reach the player
* Mobs inside Mistlands Dungeons can now respawn
* Royal jelly piles inside Mistlands Dungeons are now respawning (Added hanging Royal Jelly piles as an indicator in big dungeon rooms)
* Wolves can now eat Chicken meat (Yum!)
* Mist torches are no longer a primary target for enemies
* Tweaked portal size to Mistlands boss room (The entrance “box” was a bit too big. Players should no longer be able to mine the top of the entrance and be able to press “E” to enter through the wall/stones)
* Tweaked portal size on Mistlands dungeon exits (The exit “box” was a bit too big. Players should no longer be able to exit the dungeon while being on the floor right above the entrance)
* Eitr regen is no longer affected by swimming or when encumbered
* Ymir Flesh is now purchasable from Haldor after Elder is dead, instead of after Bonemass
* Health and resistance tweaks on some Dvergr pieces
* Ballista ammo capacity increased from 20 to 40
 
 
[h3]Bug fixes:[/h3]
* Obliterator now converts Mistlands trophies/wood/arrows/bolts properly
* Mistlands biome music no longer stops playing if players use the dev command “env Clear” while being in Mistlands
* Carapace bolt collider fixed (The offset was a bit off previously when you tried to pick ‘em up)
* Depth of Field fix (Stars in the sky no longer blurry)
* Using the console command ‘save’ will now also save your local character file when playing on a multiplayer server
* Cleaned up unused locations and dungeon rooms to lower RAM usage
* Fixed a bug where players could craft an infinite amount of Raw fish
* Hens now lay eggs closer to their bodies
* Skeleton spawners can now spawn skeletons again even if there are summoned friendly skeletons nearby
* Troll trap and Dvergr stake wall no longer take rain damage
* Periodic lag spike fix (Resource unloading will now run while sleeping or pausing afk for 5 seconds if it hasn't been run for a 20 minutes, or when calling "gc" from console, or if none of those things, every 60 minutes)
* Seeker flying sound no longer plays if it dies mid air
* Marble column build pieces: Tweaked snap points (They were previously not 100% aligned with other build pieces)
* Additional damage for Bolt descriptions are now based on Crossbow skill instead of Bow skill
* JotunPuffs, Magecap and a number of other pickables no longer leave invisible dead objects in the world when they are picked, and old dead objects are cleared when loaded in to increase performance and decrease save-file size.
* Pickable DvergrStein no longer fall through objects
 
 
[h3]Fishing tweaks & fixes:[/h3]
* New item: Fishing hat
* Fish no longer despawn when far away
* Fish found in Ice Caves now respawn correctly
* Higher tier fish now give slightly more Raw fish and there’s now a small chance for fish to give players some extra materials when they are successfully reeled in
* Fishing bait is now returned if pulled in without fish or when recasting
* Fishing bait recipes now take basic fishing bait instead of previous biome fish
* Fishing bait recipes, and the fishing bait sold from Haldor is now 20 instead of 40 (This change was made due to the fishing bait return change mentioned above)
* Fish will now try to escape when hooked. (Fish will wobble and splash in the water when they try to escape, which increases the stamina usage when pulling in. When they’re not trying to escape, the stamina usage for pulling in is reduced)
* Tetra can now spawn at higher levels correctly
* Tuna now only spawn in the Ocean biome
* Higher-level fish only jump in the Ocean biome
* Slightly increased skill gain when fishing
 
 
[h3]Networking fixes:[/h3]
* Fixed a bug where players received the “Fail to connect” message instead of “Server full” when trying to join a full PlayFab server
* Fixed a bug where PlayFab accidentally signed in twice
* Major improvements in how the game handles multiplayer sessions when going offline/disconnect. (It now tries more often to succeed with creating lobbies/relog compared to previously)
* Added a pop-up message when players are trying to start a server when they’re not signed in correctly (i.e. being offline in some way)
* Added support for non-crossplay PlayFab servers, and Xbox network users without the “Crossplay privilege” can only host and join non-crossplay supported servers
* Added new server parameter that server owners can use if they want to run multiple dedicated servers using the same MAC-address in order to get unique PlayFab IDs for every server
* Improved error handling of privilege manager
* New “DNS Lookup failed” message when a server with an URL can’t be added to the server list due to DNS lookup failure
* Improved performance and behaviour of local server lists
* Fixed 2 soft lock cases that could happen when using PlayFab
* Fixed a bug that paused matchmaking-timers when the game was paused
 


[h3]Misc:[/h3]
* Reduce lighting flashes accessibility option added, reduces flashes for thunder, monster & player elemental effects, Galdr table, Obliterator and Portal
* Raven hints can be toggled in settings (and console command removed)
* New console commands added: catch (simulates catching a fish) & printnetobj (lists number of network objects by name surrounding player)
* Improvements made for the “Manage Saves” menu, should now be a lot less laggy to use
* Localization updated
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Revision as of 10:39, 27 January 2023