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Updated Patches for 0.217.6
OdinBot (talk | contribs)
Updated Patches for 0.217.6
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{{#switch:{{{1}}}
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| ver        = 0.217.38 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.217.43 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.217.38 <!-- This number should match whatever is the current client version -->
| livever    = 0.217.43 <!-- This number should match whatever is the current client version -->
| patchlink  = December_14,_2023_Patch
| patchlink  = March_12,_2024_Patch
| num        = Thu, 14 Dec 2023 08:39:24 +0000
| num        = Tue, 12 Mar 2024 09:34:48 +0000
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Mistlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = Aside from some regular fixes and tweaks, this patch features two special things that we really hope you will appreciate! Firstly we have changed the seasonal items to be set to activate depending on the date. Since we're in December, that means the yuletide items will be available right now! And the second highly requested feature is that we have added keyboard/mouse support for Xbox, so that you can play the game however you prefer!
| patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b]


Happy holidays!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.


[h3]Abbreviated patch notes:[/h3]
 
* Settings menu revamped
[list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
* Added automatic toggling of seasonal items
 
 
[*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]PTB form on our website[/url].
 
 
[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
 
 
Hello vikings! We've got a bunch of fixes and improvements for you today, to smooth out the game and to prepare everything for the upcoming Ashlands update. This patch touches on everything from enemy spawning and build pieces to language issues and memory leaks. Most notably though, it features an upgrade of Unity and a significant change to how the game loads assets such as dungeons. If you mod the game, please see the FAQ linked further below as it will affect many mods!
 
[h3]Abbreviated Patch Notes:[/h3]
* Unity engine upgraded
* Major changes how locations/dungeons are loaded to improve performance
* Multiple bug fixes
* Multiple bug fixes


[h3]Detailed patch notes:[/h3]
[h3]Detailed Patch Notes:[/h3]
[b]Fixes & improvements:[/b]
[b]Fixes & improvements:[/b]
* Fixed blurry item counters in inventory
* Upgraded Unity engine to 2022.3.17f
* Fixed issue where player profile link in Player List would open multiple times
* Changes to how locations/dungeons/rooms are loaded and unloaded. For more information regarding this change, [url=https://valheim.com/support/modding-faq-for-the-asset-bundle-update-0-217-40]please see the FAQ[/url]
* Fixed problem where text "None" was hard coded in the build HUD to instead use localized string
* Fixed issue where Seasonal groups that extended over a year change wouldn't work in the new year
* Enabled auto-size on BuildHUD amount text objects as they need to be sized down for some translations to fit
* Fixed terrain modifications around locations not getting applied properly
* Alleviated issue with music stuttering when playing with low FPS
* Fixed bug where old pre-Mistlands terrain modification did not blend with newer modifications [Note! you have to run the “optterrain” command to update the terrain]
* Added automatic toggling of seasonal items
* Fixed issue with the point emote not orienting the player properly
* Fixed issue where the skill value UI text wouldn't update properly for bonus levels
* Fixed multiple bugs related to the blocklist
* Added proper support for IME-input
* Fixed a bug where menu navigation via keyboard arrows keys stopped working after the setting menu was exited via ESC or back button
* Added NumPad support for the Hotbar
* Fixed some UI elements to no longer flicker when the game is running at low FPS
* Fixed bug where key hints wouldn't display correctly on non-QWERTY keyboard layouts
* Naturally spawned beds can now be removed using the hammer
* Implemented a system to detect low local disk space when saving
* Fixed a bug where Geirrhafa and Brenna would respawn after game restart
* Fixed an issue where admins couldn’t kick players via the player list UI on dedicated servers
* Turnip inventory stacking fixed to match other vegetables
* Tweaked boss-spawning to prevent bosses from getting stuck
* Fixed missing text for Fermenter without a roof
* Fixed an issue where signs would be flashing with anti-aliasing on
* Fixed hardcoded text for Kiln
* Fixed a bug that could cause boats to take damage due to low FPS
* Fixed a bug where weight for many items is not displayed for Turkish language
* Fixed bug where D-pad input was unresponsive in menus on Steam Deck
* Fixed text in some languages not being centered vertically in the manage saves menu
* Localization updated
* Fixed items in merchants' stores not being centered
 
* Fixed Sun shafts and Soft particles graphic settings not toggling properly
[b]Settings menu revamped:[/b]
* Low disk space warning improvements
* Split "Controls" tab into two: "Controller" and "Keyboard & Mouse"
* Fixed a memory leak when highlighting building objects
* New tabs "Gameplay" and "Accessibility" for PC and Linux version with according settings
* Improve time to validate IP addresses which speeds up loading
* Some settings can be found on multiple tabs so they can be found more easily
* Players can now find friends on Xbox/MS Store via friends tab in server browser
* Reordered some settings into other tabs
* Fixed missing text when trying to use an item on a cartography table and windmill
* Tool-tips for some settings to clarify their functionality
* Fixed an issue with Linux dedicated servers
* Predefined graphic modes for PC and Linux: "Performance", "Quality", "Balanced" and "Very low"
* Fixed window resizing when exiting settings
* Added a "Keyboard & Mouse" tab for Xbox
* Elder no longer spawns on his altar
* More graphic customization for Xbox versions
* Optimised minimap to reduce FPS drops when having a lot of map markers
* Separate settings to invert the camera for controller and mouse
* Fixed an issue with cloud saves on Microsoft Store
* Fixed overlapping of controller button labels
* Weight text in UI Tooltips now show both individual weight and total weight for stacked items
 
* Fixed a bug that caused 2 days to be skipped instead of 1 when only Xbox clients were connected to a dedicated server
[b]Xbox:[/b]
* Tweaked how camera rotation on gamepads behave [Now a lot more similar to how it behaves on Mouse/Keyboard]
* Added Keyboard/Mouse support for Xbox
* Fixed inconsistent support calculations for “Cage floor” 1x1 piece
* Fixed gap when placing banners
* Fix items to no longer move in the inventory UI when upgrading them
* Fixed creature position not updating properly when transferring ownership
* Fixed an issue where blocklist would allocate 2GB of RAM, now it only allocates what is necessary
* Fixed issues with boat ownership when a client gets disconnected
* Boats no longer suddenly stop when ownership is transferred or a player is accessing the boat storage
* Sails are now blowing in the correct direction compared to winds
* Dealing knockback to an enemy in a slope no longer affects the player dealing the knockback
* Gamepad and mouse now both behave in the same way
* Added caching for minimap creation to make startup time faster
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Revision as of 12:14, 12 March 2024