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Updated Patches for 0.221.4
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Updated Patches for 0.221.10
 
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| ver        = 0.221.4 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| ver        = 0.221.10 <!-- UNUSED: This number should be whatever the client version is at time of featured patch release. -->
| livever    = 0.221.4 <!-- This number should match whatever is the current client version -->
| livever    = 0.221.10 <!-- This number should match whatever is the current client version -->
| patchlink  = September_03,_2025_Patch
| patchlink  = February_02,_2026_Patch
| num        = Wed, 03 Sep 2025 08:35:57 +0000
| num        = Mon, 02 Feb 2026 09:01:19 +0000
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
| pic        = Ashlands Update <!-- Use Current Version Generic Update Placeholder for updates that have no pictures on update page. -->
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| patchnotes = [quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b]
| patchnotes = Greetings vikings!


Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.
Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!


[list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url].
We want to thank everyone who has been a part of our journey and our community since then, whether you started playing on day one or have just been carried by the valkyrie for the first time. We greatly appreciate every single one of you, and we’re so glad to have you walk this path with us.


[*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url].
For this anniversary you will find a patch live right now for everyone, with some new celebratory items and emotes, along with some quality of life fixes!


[/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote]
If you want to keep the celebration going throughout the week, you can tune in to [url=https://www.twitch.tv/ard]Twitch[/url] on Friday, where there will be a livestreamed concert by the Munich Radio Orchestra! They will be playing music from a bunch of video games, including Valheim.


Hello vikings!
As you all know, we’re working on Deep North, which will be the final biome update that brings the game into 1.0. While we can’t give an update on that today, we can share that 2026 is going to be a great year for Valheim.


We hope you've been enjoying the Call to Arms update so far! We've gotten some great feedback, so now we have a long list of tweaks and fixes that should make the update both more stable and more enjoyable. This includes some fixes to wooden weapons, as well as tweaks to adrenaline and the new creatures.  Fight well!
Once again, thank you so much for being with us for five whole years!  


[h3]Abbreviated Patch Notes:[/h3]
Skål!!
* Battle Brother has remembered his real name: T.W.I.G.
/The Iron Gate team
* Tweaks to adrenaline gain
 
* Tweaks to Bear and Vile behaviour
 
* Various bug fixes
[h2]Abbreviated Patch Notes:[/h2]
 
* A celebratory hat!
* Early Axes
* Frosted Sweetbread
* Added a radial menu for emotes
* New emotes
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements
 
[h2]Detailed Patch Notes:[/h2]
 
[spoiler][b]New Content:[/b]
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes


[h3]Detailed Patch Notes:[/h3]
[b]Fixes & Improvements:[/b]
[b]Fixes & Improvements:[/b]
* Battle Brother has remembered his real name: T.W.I.G.
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Bottled Tar Blob now has the correct model when being thrown
* Tweaks to berserker armour
* Frost Blob is now weak against fire and very resistant against frost
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* The Frost Blob Bomb now requires a Drake trophy instead of a Stone Golem trophy
* Updated Game Engine to Unity 6000.0.61f1
* Made tweaks to make knives better for combat in slopes
* Added localization string for tombstone container
* Wooden Greatsword is now repairable at the workbench
 
* Wooden weapons now have more appropriate block power
[b]Reworked graphics settings:[/b]
* Wooden Atgeirs are now a bit more rare to find
* Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
* Wooden Sword and Wooden Greatsword now sound like they’re made of wood
* Added new “Upscaling method” setting with new “Pixelated” option
* Using mage staffs directly after dodging no longer grants abnormal amount of adrenaline
* Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
* Staff of Embers and Staff of Fracturing now only grant adrenaline on use instead of on hit
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* Staff of Frost projectiles now grant 1 Adrenaline per hit instead of 2 per hit
* The frame rate limiter setting is now applied during the splash/loading screen
* Area attacks (made by sledges, for example) now grant adrenaline
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
* Adrenaline granted when staggering enemies is now reduced from 5 to 3
 
* Killing Seeker Broods now grants less adrenaline than before
[b]Optimizations:[/b]
* Skull Splittur now requires Black Forge level 1 instead of level 3 to be crafted
* Change engine settings to improve performance in areas with many instances
* Skull Splittur now emits a bit of light, matching other similar weapons
* Massively reduced CPU usage of armor stands
* Blackmetal Battleaxe and Skull Splittur are now held more properly by the player character
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Fragrant Bundle, Fresh Seaweed and Thistle can now be placed flat on horizontal item stands (reminder: shift + E to change rotation on item stands)
* Grass vegetation is no longer included in environment reflections, improving performance
* Bearskin Rug no longer flickers
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Bears and Viles now take 4 seconds to disappear after death instead of 8 seconds
* Reduced memory usage of minimap
* Bears and Viles should no longer get stuck behind trees and boulders as much
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Bears are now able to swim
* Removed a duplicated matchmaking manager that wasted performance in the start menu
* Viles now have a chance to drop Rotten Meat (in addition to Bear Meat)
 
* Viles are now part of the Plains Monster faction instead of the Undead faction
[b]Bug fixes:[/b]
* Trinkets are now crafted using the Forge instead of the Workbench. Trinkets available in the Mistlands and Ashlands are now crafted in the Black Forge
* Fixed “Generating” progress bar not always being shown during world generation
* Both equipped the Trinket and equipped the Utility Item are now visible on the character at the same time
* Fixed server list sometimes failing to save when quitting from the start menu
* You can no longer dodge while overencumbered
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Stairs of the Stone Portal should now be climbable
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Carvings on Fader sacrificial stone now have more emission to match other sacrificial stones
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Cores are no longer placed in hot bar when picked up, and are still able to be placed on item stands
* Fixed Yggdrasil not being visible in environment reflections
* Looking at a beehive or an archery target while another player disconnects from the server no longer causes the game to crash
 
* Fighting Yagluth no longer makes the game crash on Xbox
[b]Mac App Store:[/b]
* There’s no longer Null Reference Exceptions when some projectiles hit the Shield Generator
* Improved error message shown when trying to play online without being logged in to Game Center
* Sledges once again are able to hit enemies through fractured mine rocks
 
* Fixed an issue where T.W.I.G. could be deconstructed multiple times in multiplayer
[b]Steam: [/b]
* Fix a bug that caused the GUI to not update matchmaking data immediately when adding a server from join code
* Player list now successfully shows profile pictures of non-friends too
* Fixed some spelling issues
 
* Updated localisation
[b]Xbox:[/b]
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
 
[b]Windows, Linux, MacOS:[/b]
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
 
[b]Steam Deck:[/b]
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768
 
[b]For modders:[/b]
* Sprite atlases are now included in the extended manifest file for Asset Bundles[/spoiler]
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Latest revision as of 01:53, 3 February 2026