Category:Weapons: Difference between revisions
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You can unlock more weapons after killing bosses in the game and getting new resources from other [[biomes]]. | You can unlock more weapons after killing bosses in the game and getting new resources from other [[biomes]]. | ||
== What are offensive and defensive properties? == | |||
In Valheim weapons have a offensive and defensive property. | |||
=== Offensive properties === | |||
In Valheim weapons of the same type deal the same type of damage: | In Valheim weapons of the same type deal the same type of damage: | ||
- Slash damage = One/ two-handed Axes, Swords | * - Slash damage = One/ two-handed Axes, Swords | ||
- Pierce damage = Bows, Pickaxes, Polearms and Spears. | * - Pierce damage = Bows, Pickaxes, Polearms and Spears. | ||
- Half pierce, Half slash damage = Knives | * - Half pierce, Half slash damage = Knives | ||
- Blunt damage: One/ two-handed Clubs | * - Blunt damage: One/ two-handed Clubs | ||
Defensive weapon properties in Valheim | === Defensive weapon properties in Valheim === | ||
Parry | Parry | ||
Revision as of 21:25, 9 March 2021
Weapons in Valheim are items used to fight and kill Creatures.
You can unlock more weapons after killing bosses in the game and getting new resources from other biomes.
What are offensive and defensive properties?
In Valheim weapons have a offensive and defensive property.
Offensive properties
In Valheim weapons of the same type deal the same type of damage:
- - Slash damage = One/ two-handed Axes, Swords
- - Pierce damage = Bows, Pickaxes, Polearms and Spears.
- - Half pierce, Half slash damage = Knives
- - Blunt damage: One/ two-handed Clubs
Defensive weapon properties in Valheim
Parry
Weapons in Valheim (except tower shields) can be used to parry attacks.
Certain weapons also have parry force. This shows the amount of knockback that is applied to enemies when succesfully parrying.
Weapons that have 0 parry force are spears, bows and blackmetal axes.
Blocking attacks (block power)
In Valheim all weapons a a block power value that indicates the amount of damage that can be blocked by the weapon.